Amiga4ever Posted April 22, 2014 Posted April 22, 2014 Isn't possible to make this shoot line more straight? Like we see soldier is above but is still on line of fire Quote
Chris Posted April 22, 2014 Posted April 22, 2014 That soldier fills a full tile (despite the selection circle, the tile is square), so that's actually correct. The shot line is always going to pass through the orange cell. Quote
Skitso Posted April 22, 2014 Posted April 22, 2014 Can you do anything to inconsistent corner LoS rules? Quote
Amiga4ever Posted April 22, 2014 Author Posted April 22, 2014 I know it fill whole title but bias shoot should be possible without blocking like it was in OG. Quote
Burzmali Posted April 23, 2014 Posted April 23, 2014 I think the bigger problem is that I'm pretty sure that you'd still have a blocking condition if the Seb was 2 squares lower. Currently, it is 3 squares above horizontal, I haven't checked 100%, but I've noticed that the LOS seems to pass through that adjacent square any time the target is above that line. Quote
Chris Posted April 23, 2014 Posted April 23, 2014 We're looking into some of the stranger LOS issues at the moment. It's just the one pictured isn't actually an error Quote
Burzmali Posted April 23, 2014 Posted April 23, 2014 We're looking into some of the stranger LOS issues at the moment. It's just the one pictured isn't actually an error Is the game actually using those 1/9th tile squares to draw the LOS or does it only draw those for the player's benefit? Quote
Caaygun Posted April 23, 2014 Posted April 23, 2014 Even if it does sprites are not sensitive of the little squares it seems. Can their spectres be so set I wonder? to enable 3x3 blockage maps in the tile. it would nonetheless be much overhead probably. Quote
Amiga4ever Posted April 23, 2014 Author Posted April 23, 2014 (edited) Chris what about this one? ^^^ I think still many tiles need to be set to not block shoots Edited April 23, 2014 by Amiga4ever Quote
Gauddlike Posted April 23, 2014 Posted April 23, 2014 That is because you are shooting through a window that gives some cover. Looking at the window image it should probably be a lower amount of cover than shown though. Quote
Burzmali Posted April 24, 2014 Posted April 24, 2014 Another problem: Roofs don't provide cover, at least on the desert landingship map. I've got a sniper on the roof being hit with rounds clipping through the scenery pretty flagrantly. Unless these buildings are for little people, my sniper should be getting hit while crouched at 3 squares from the edge, unless he moonlights as the center for the Knicks. Quote
Muskrat Posted April 24, 2014 Posted April 24, 2014 It looks like the soldier blocking that shot is the crouched soldier, not the one the cursor is on. I which case, it looks correct to me. Can't read block % though. Quote
Amiga4ever Posted April 24, 2014 Author Posted April 24, 2014 Muskrat crouched soldier doesn't affect shoot anymore. Anyway look at the orange square - it tell what is block the shoot Quote
Hairyscreech Posted April 24, 2014 Posted April 24, 2014 Would going back to the square Xcom style marker cubes rather than the new style cylinder markers be a solution to this? Quote
Muskrat Posted April 24, 2014 Posted April 24, 2014 (edited) Muskrat crouched soldier doesn't affect shoot anymore. Anyway look at the orange square - it tell what is block the shoot I'm pretty sure it's only if you are adjacent to the crouched soldier, which the shooter in the image is not. Edited April 24, 2014 by Muskrat Quote
Amiga4ever Posted April 24, 2014 Author Posted April 24, 2014 On my picture standing soldier above blocked the shoot not the croutched one Quote
Muskrat Posted April 24, 2014 Posted April 24, 2014 (edited) On my picture standing soldier above blocked the shoot not the croutched one The small line show's the tile pattern the projectile takes. If you mark this pattern out on the map, you see the projectile clearly intrudes in the crouched soldier's space, and doesn't touch the standing soldier. At least that's what it looks like to me. Do you have this as a save? Can you post an image where you moved the crouched soldier out of the way? I'll play with this myself this evening. Maybe it'd be better if the shot line just put a small block in each tile the projectile passes through, instead of the continuous line approach. It would make it more clear where you're shooting. Edited April 24, 2014 by Muskrat Quote
kabill Posted April 24, 2014 Posted April 24, 2014 I'm fairly certain that the line drawn by the game isn't just a UI thing but actually how the game calculates shooting trajectory. So, in fact, if the line shows that it is clipping a tile slightly, it is actually clipping the tile and the shot must pass through that tile in order to hit. As such, the standing soldier is definately blocking the shot. If there was any doubt, the orange square at the bottom of the soldier's tile is indicating that there's an obstacle. Quote
Muskrat Posted April 24, 2014 Posted April 24, 2014 Nope, you're right. I just played around with it. I'm playing in V21 Stable. The crouched soldier blocked 13% and the standing soldier blocked 16%. That seems reasonable for shooting past someone. Quote
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