Jump to content

V22 Experimental Build 2 Released!


Recommended Posts

Ok, strange. I couldn't replicate the CTD. When I originally got the crash, I loaded the save, tried healing Emma again, killed the aliens, then CTD on mission complete. After that, I reloaded the save again, DIDN'T heal Emma, killed the aliens, and no CTD on mission complete.

But now, after inserting the save file back in, then reloading, and trying to replicate the original CTD, it doesn't work! I am a bit confused, as loading the save earlier still resulted in CTD, but now I can reload the save and it's fine? Very strange. I have still had trouble with crashes since my first report here. All to do with the medkits. Either CTD on heal, or CTD on mission complete, after heal.

The load system of this engine try to keep on cache the original xml, images and variables when you finally force to rewrite the temporal cache... with the fix patch the save game works.

I hope it helps! :D

Still lot of bugs remain and long time of checking.

NOTE: Im not specialist in Playground system or even programming, I only inspect carefully the eleents and logic of the system.

Edited by TacticalDragon
Link to comment
Share on other sites

Well I just got another CTD from using a medkit straight away, so I guess i'll reinstall everything, verify cache, then apply your (not so quick on your side i'm sure) fix. Hopefully that will help. Will let you know if problems persist after doing all of that. Thankyou again for your timely help, TD!

Link to comment
Share on other sites

Ok, GOOD NEWS EVERYONE!

I remember somebody (TD?) saying that if you put the medkit into the healer's hand, then save the game, quit, and load that specific save, you can continue on your merry way without a crash. I can confirm that this worked for me. No CTD on heal, no CTD on mission completion. Great success!

Link to comment
Share on other sites

Ok, GOOD NEWS EVERYONE!

I remember somebody (TD?) saying that if you put the medkit into the healer's hand, then save the game, quit, and load that specific save, you can continue on your merry way without a crash. I can confirm that this worked for me. No CTD on heal, no CTD on mission completion. Great success!

Thanks! I will test, that can give more clues about this annoting crash, without count with all others...

Link to comment
Share on other sites

Hello All,

I just have a comment on a the UI screens,, Why is everything so low on the page? for exampe if I have 30 marines in the barracks, they should be put up high enough that I dont have to scroll down to compare them. As it is now you can only see around 12-13 people. I think that should be moved up a bit, and same goes for the rest of the screens, I think Researching is around 4-5 techs before you have to scroll down to view them all.

not having the whole clip board in view makes it seem like your not getting a complete picture. I think it should be something that is addressed in polishing.

Also Im running 21 Stable and everytime I try for an enemy base right after placing my soliders 10 or more suffer dread before I even move.

Im downloading 22 exp now Ill see if thats any better.

The rest of it looks great, Im also wondering can you make any money by manufacturing, is seems everything is sod for half of what it takes to build. once you start losing countries can you even compete the game? I havent lost a country yet but im spending 200K more then I take in to keep my bases going.

Even if you only made 10% more on lazers and 20% on plasmas I think that would make the game more playable on the more extreme difficulties when you really dont have the money for basic upkeep.

During combat my guys get mind controled and thats fine it happens but should those guys be at least in line of sight of some alien

I had 2-3 mind controled in bases before I even left the first room. and some of them were tucked in a corner away form al doors.

That seemed a little unfair.

well now that I got the newer version Ill try that see if it playes better for me.

Thanks for hearing me out

Talonhawk

Link to comment
Share on other sites

Havn't noticed anything like that but I've always felt the bleeding could be a bit more random and more severe. Losing i.e. 10hp per turn would feel a lot more threatening.

EDIT: btw, is it moddable somewhere?

Yes its moddable in lot of ways. In XNT - Into Darkness Mod wounds is one of the most important features, many soldiers don't die at shot hit, most of them die because of bleeding that wounds left.

Link to comment
Share on other sites

I'm not getting the medikit crash, actually. I just tested it in the Steam build and it seems to work fine for me. Can you guys try Validating Files on Steam, then see if the crash is still occurring?

TacticalDragon - if you validate files and try it again, feel free to message me the list of "broken" files. It's probably worth me looking into.

Can you check entries in strings.xml? I don't find the inventory images. Still I don't get the main issue looks like the structure of the program is coherent and equal to V21 but V22 present lot of crashes with ammo alocation and graphics in the inventory, some explotions and sime bullets plumes.

The game in experimental V22 is unplayable and inestable right now. For some strange reason the bugs don't behave at the same way every time.

Other players of the community was using Win8? Win 7 users had this crashes too? I have two PCs with this two OS and they behave very different. Maybe some cache files that the OS preload and remain from V21 and try tu run in V22?

All this crashes don't follow any parameter! :$

Link to comment
Share on other sites

Heat based weapons seem to cause little in the way of bleeding, guess is stands to reason at they would cauterize the wound.

Bullets and drone weapons seem to be far more likely to cause bleeding.

Really? In terms of the system they don't, energy weapons cause the same amount of bleeding of kinetic weapons. o.O

Link to comment
Share on other sites

Really? In terms of the system they don't, energy weapons cause the same amount of bleeding of kinetic weapons. o.O

If you read the novel that is in the launcher under extras it explains that the alien weapons cauterize the wound, and basically kills people by frying them.

Link to comment
Share on other sites

TacticalDragon - I've downloaded V22Ex2 from Steam, and V21 Stable, and it seems they have identical soldierimages folders.

I suspect you've got some excess files left over from your mods or something and this is / was causing some of the issues for you, so perhaps do a clean download of V22Ex2. Validating the files on Steam won't delete additional new files that have been added by mods, it simply updates files that have been changed.

Link to comment
Share on other sites

TacticalDragon - I've downloaded V22Ex2 from Steam, and V21 Stable, and it seems they have identical soldierimages folders.

I suspect you've got some excess files left over from your mods or something and this is / was causing some of the issues for you, so perhaps do a clean download of V22Ex2. Validating the files on Steam won't delete additional new files that have been added by mods, it simply updates files that have been changed.

Is not my V22e2 that is faulty, I have about 5 community PC windows report WER that report Exeption Code c000005 for tgis program.... :/

Bug report section is about to explote

Link to comment
Share on other sites

I worry that late game might not be getting enough iterations. It might be best to only make non-save breaking build releases after a certain "not too late" time before target release date.

Just a suggestion.

It is quite playable as it is now, not all the smallest bugs need fixing every build. Later aspects of the game are being played less that we lose saves more or less every week. Not that it annoys me, I personally find early game more fun, but you know, late game test-coverage might start becoming an issue dev-wise as release target comes closer.

Link to comment
Share on other sites

I worry that late game might not be getting enough iterations. It might be best to only make non-save breaking build releases after a certain "not too late" time before target release date.

Just a suggestion.

It is quite playable as it is now, not all the smallest bugs need fixing every build. Later aspects of the game are being played less that we lose saves more or less every week. Not that it annoys me, I personally find early game more fun, but you know, late game test-coverage might start becoming an issue dev-wise as release target comes closer.

Completely agree. I really want to see how Praetors have been balanced; 30 tiles still seems like a pretty long range for a power that works through walls, always hits and can instantly kill a soldier, but its going to take me about a week of playtime to even get to the point in the game where they show up.

Also several people* have asked how this 30 tile range works through floors, can you comment on that Chris?

* Well, me and one other guy at least

Edited by Troublechuter
Link to comment
Share on other sites

I'm getting an interesting crash that has been happening to me since...I dunno, builds from as far back as 7 months?

It happens with my sniper on a 2nd or 3rd story floor, shooting down to aliens on the ground floor. While using the buzzard jetpack (but on stable ground, jetpack inert).

I shoot, and if it hits the alien, or the tile beneath the alien, instant CTD. I have no idea what causes it, but it replicates 100% of the time. :|

Let me know if you want the save for it.

EDIT: Ok, it's pointless to give you the save, because I just found out that (just like the medpack CTD) it resolves itself by saving just before shooting, and then exiting the game, reloading, and shooting the target. If I load a save from the previous round, then try shooting the target, I still immediately CTD. What the hell kind of bugs are these?! O_o

Edited by Feckless
Link to comment
Share on other sites

With regard to the above, This save load issue seems to be the case with a lot of bugs. I can confirm that most of the ones I am experiencing have been repeatable provided I don't try to replicate them by save/load and restart the GC from the autosave.

The medikit bug shows this behaviour, the CTD from shooting things in the alien craft and the killing drones with a laser issue do this as well.

It would also seem that there is a bug with moving things in the inventory and then using them the same turn, certainly after doing a save/load I have been unable to replicate the drone/laser bug and with hindsight I think it was because I had swapped out a medipack to shoot.

Want kind of bugs are these? - frustrating and unfortunate ones.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...