Xenomorph Posted March 29, 2014 Share Posted March 29, 2014 As cool as aliens shooting back may sound, it gets annoying pretty fast, imo. So, it's MY turn. Not the aliens turn, MY turn. I get to shoot. So why should i be getting shot at BEFORE i get to shoot in MY turn just because i go one step forward? Even worse, why should ALL 10 aliens in a room be shooting at my poor soldier that just took one step forward, in MY turn? Or why should i be getting shot at MULTIPLE times in MY turn after getting ONE shot off? After all, it's my turn isn't it? I think this could be improved even further with one simple tweak: IF the alien(s) are visible from last turn, they get a much lower chance to reaction fire. Same for my soldiers, if they're visible to the aliens from last turn, also get a much lower chance of reaction fire. Quote Link to comment Share on other sites More sharing options...
Mercent Posted March 29, 2014 Share Posted March 29, 2014 I hate alien reaction fire as well for i lost a col to it. I must admit it was my mistake to think that her shield can take everything and walked her towards to door where her shield got busted from reaction fire and he turned sitting duck; i can only watch in horror as each alien takes about 3 pot shots at her and down she goes. Reaction fire is a pain in the neck but i guess it is something we need to adapt to. Now, everytime i open a door, in goes a zapper. Perahps what needs to be changed is the overly passive Aliens in the ships. I noticed that at some rooms in alien base, aliens will actively open the door to seek you out and it would be great if some ships can have a more active crew, instead of a ship full of campers. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted March 29, 2014 Share Posted March 29, 2014 I think reaction fire is indispensable to adding flavor and another dimension to TU-based games. It makes it more dynamic and less a flat "my turn, your turn" style of play. Let's say you're pretty sure an alien is going to come around a corner at you, and there's no good cover nearby. What are you going to do? You're going to level the barrel of your gun at that corner, hold your breath, and wait for the sucker to come around. However long it takes. Doesn't matter if it's your turn, his turn, you're waiting with your finger on the trigger. Without reaction fire, a scenario like that couldn't happen- the alien could just turn the corner and blow you away (and then walk back around the corner to safety if it was still "his turn"). Just cuz it's "your turn" doesn't mean you get to dance with the princess Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted March 29, 2014 Share Posted March 29, 2014 That and gunning down Reapers at the last second with a pistol of all things is extremely gratifying. Quote Link to comment Share on other sites More sharing options...
ccrunner1756 Posted March 29, 2014 Share Posted March 29, 2014 That and gunning down Reapers at the last second with a pistol of all things is extremely gratifying. you took down a reaper with a pistol on reaction fire?? That poor soldier must have been terrified Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted March 29, 2014 Share Posted March 29, 2014 Considering it was the first Reaper of the current playthough? I nearly shat my pants. Luckily, I had outfitted the Alpha team with lasers. The advance pretty much slowed to a crawl after that, with me pretty much saving enough TUs for burst and everyone being covered by at least 3 others. Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted March 29, 2014 Author Share Posted March 29, 2014 (edited) I think reaction fire is indispensable to adding flavor and another dimension to TU-based games. It makes it more dynamic and less a flat "my turn, your turn" style of play. Let's say you're pretty sure an alien is going to come around a corner at you, and there's no good cover nearby. What are you going to do? You're going to level the barrel of your gun at that corner, hold your breath, and wait for the sucker to come around. However long it takes. Doesn't matter if it's your turn, his turn, you're waiting with your finger on the trigger. Without reaction fire, a scenario like that couldn't happen- the alien could just turn the corner and blow you away (and then walk back around the corner to safety if it was still "his turn"). Just cuz it's "your turn" doesn't mean you get to dance with the princess Yesh it doez!!!! Thats not what i mean. reaction fire is necessary, but not the mindless spam it is right now. And all the time it takes to go through all those animations... Over and over again... Edited March 29, 2014 by Xenomorph Quote Link to comment Share on other sites More sharing options...
ViewThePhenom Posted March 29, 2014 Share Posted March 29, 2014 Current reaction fire isn't "mindless spam". There are many tactical ways to handle those situations, it's really up to you if you want to open a door, see 10 aliens then move again so they can shoot at you. I'm sure the AI doesn't benefit from your entire unit watching the corner with reserved time units and blasting it away before it gets to move again, either. And aliens camping in ships are pretty easy, especially when you can open/close doors to get a full view of the interior, open doors from the side then takes shots from out of range and close it again so the aliens never get to attack on their turn, open door with one unit then throw flash bangs with another to suppress most of the aliens in the room, etc. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted March 29, 2014 Share Posted March 29, 2014 I don't have a problem with the "system" you can work it to your advantage by equipping your highest reflex troops with shotguns and pistols (even ARs.) I just played a GC will a Seb was cut down when he trying to come around a corner and take a pot shot. Even my MG gunner got in on the action. Quote Link to comment Share on other sites More sharing options...
Msvknight Posted March 29, 2014 Share Posted March 29, 2014 My turn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Mercent Posted March 30, 2014 Share Posted March 30, 2014 (edited) Alright generals, how would u deal with this if all aliens in tight spaces are campers Given non suppressible androns they are. http://www.goldhawkinteractive.com/forums/showthread.php/9465-How-many-Andorns-fit-into-a-small-room-waiting-just-for-YOU Edited March 30, 2014 by Mercent Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted March 30, 2014 Share Posted March 30, 2014 Alright generals, how would u deal with this if all aliens in tight spaces are campers Given non suppressible androns they are. http://www.goldhawkinteractive.com/forums/showthread.php/9465-How-many-Andorns-fit-into-a-small-room-waiting-just-for-YOU That's when Private McBulletsponge and his dual-wielded shield technique comes in. Followed by massive quantities of C4 and Heavy Weapons fire. Quote Link to comment Share on other sites More sharing options...
Mercent Posted March 30, 2014 Share Posted March 30, 2014 Ha, i suppose he would have to be naked except for the shields and C4s and even so, he would be running at a crawl. Imagine 80s Arnold with tights, 2 combat shields and body strapped full of explosives. Quote Link to comment Share on other sites More sharing options...
quiescat Posted March 30, 2014 Share Posted March 30, 2014 drop smoke at the teleporter move 1 square over and move my team of shot guns up to point blank range and snap shot, if you set up for the breach you have full squad ready to melt face down there. get shot at threw smoke because aliens don't move to point blank range to fire and repeat. given the high armor you might have to move to the side of an andron to be 100% safe from reaction fire from the ones you kill on around 1 as it might take 2 snap shots from the shotgun. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted March 30, 2014 Share Posted March 30, 2014 That's when Private McBulletsponge and his dual-wielded shield technique comes in. Followed by massive quantities of C4 and Heavy Weapons fire. The post Mercent mentioned was mine. Yeah I don't have two shields in that mission and never have seen them really helpful. Tried the C4...soldier dead before he can retreat as he is killed as soon as the C4 is dropped. drop smoke at the teleporter move 1 square over and move my team of shot guns up to point blank range and snap shot, if you set up for the breach you have full squad ready to melt face down there. get shot at threw smoke because aliens don't move to point blank range to fire and repeat. given the high armor you might have to move to the side of an andron to be 100% safe from reaction fire from the ones you kill on around 1 as it might take 2 snap shots from the shotgun. Tried the smoke tactic...soldier dead when smoke is dropped. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 31, 2014 Share Posted March 31, 2014 Pity you can't throw a civilian through the teleporter. All those people who complained about civilians walking into the UFO for safety will be kicking themselves now Quote Link to comment Share on other sites More sharing options...
StellarRat Posted March 31, 2014 Share Posted March 31, 2014 (edited) Pity you can't throw a civilian through the teleporter.All those people who complained about civilians walking into the UFO for safety will be kicking themselves now Pvt. Thothkins: "Apparel, housewares, second floor. Right this way Mame. Just step on this pad. Watch the door." <snicker>Comissar Pancakes: "Finally some original thinking." Commander StellarRat: "Hey, he did something right!" Edited March 31, 2014 by StellarRat Quote Link to comment Share on other sites More sharing options...
thixotrop Posted March 31, 2014 Share Posted March 31, 2014 Pity you can't throw a civilian through the teleporter.All those people who complained about civilians walking into the UFO for safety will be kicking themselves now Yeah, exactly: Quote Link to comment Share on other sites More sharing options...
Minttunator Posted April 3, 2014 Share Posted April 3, 2014 I think reaction fire as a mechanic makes sense, but I feel it could be tweaked a bit. Currently the aliens regularly shoot 3 times at what seems like a low accuracy - maybe limit reaction fire to 1 shot per opponent (at a higher accuracy) or something? Quote Link to comment Share on other sites More sharing options...
Dranak Posted April 3, 2014 Share Posted April 3, 2014 The aliens use snap shots because mathematically they are nearly always the correct choice to inflict maximum damage per turn. Quote Link to comment Share on other sites More sharing options...
Burzmali Posted April 9, 2014 Share Posted April 9, 2014 Has there ever been any thought to injuries from reaction fire reducing TUs? I just had a seb walk through two shotgun blasts to the face to toss a grenade, just to get nibbled to death be a pistol shot the next turn. I don't it is illogical to think that even if the blasts weren't enough to flat out suppress him, running 4 additional squares and lobbing a grenade was a bit of a stretch. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 9, 2014 Share Posted April 9, 2014 The way reaction fire works reducing the enemy TU would also make more reaction fire shots more likely. Remaining TU are used as a modifier to the reaction score of units. It could make reaction fire a cycle that is difficult to escape from. Quote Link to comment Share on other sites More sharing options...
Burzmali Posted April 9, 2014 Share Posted April 9, 2014 (edited) Can you get suppressed as a result of reaction fire? Edited April 9, 2014 by Burzmali missing word Quote Link to comment Share on other sites More sharing options...
Chris Posted April 10, 2014 Share Posted April 10, 2014 I don't think so, no. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 10, 2014 Share Posted April 10, 2014 There has been discussion of people getting suppressed in their own turn. Mainly questions about if losing 100% of their TU is correct or a bug so I would assume it is possible. Not suffered enough reaction shots to notice it personally though. Quote Link to comment Share on other sites More sharing options...
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