Planetus Posted March 28, 2014 Share Posted March 28, 2014 Several times I've seen enemy turns where an enemy's movement prompts reaction 'false fire' from my characters that have already used their reaction time. This 'false fire' includes the animation and sound of the character shooting burst shots, but no shot animations are done and no damage or shot results (miss, resist, etc) are shown. These reaction events continue to prompt repeatedly until I force the game closed, resulting in an infinite pause in the enemy's turn. Quote Link to comment Share on other sites More sharing options...
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