Amiga4ever Posted February 13, 2012 Share Posted February 13, 2012 I never had crash during Ground Combat. Propably because aliens never shoots to me. But Air combat is crashed very often Quote Link to comment Share on other sites More sharing options...
bedgar Posted February 13, 2012 Share Posted February 13, 2012 I also have the same problem. An invisible alien inside a scout ship reaction fires at me when I walk in and the game freezes. I can move the mouse but can't click anything. Where are the autosaves kept? If someone can point me at it, I'll post it. Thanks Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted February 13, 2012 Share Posted February 13, 2012 (edited) My saves are in Users/GreySciTe/documents/Xenonauts. You have to zip the save files to attach them to the forum. My last frozen game was in that corvette mission i mentioned. In that mission i got several reaction shot hits without problems and finally freezes, when an invisible alien reaction shot me. This was often the case but not only. I try to test it if i find the time. Still would like to know, if there is no corvette wreck at the moment. Edited February 13, 2012 by GreySciTe Quote Link to comment Share on other sites More sharing options...
iamkyon Posted February 13, 2012 Share Posted February 13, 2012 (edited) By the way, is the crash site for a corvette already implemented? Cause i had a crash site mission of one and couldn't find the alien ship. Well, sort of. Their Ground Combat representation is a work-in-progress, and thus a crash-landed Corvette will appear as the ill-reputed Evil Alien Shed (basically, a greyish-yellow shack of corrugated metal) for the time being. I expect that to change before the final press build goes out, though. Edited February 13, 2012 by iamkyon Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted February 13, 2012 Share Posted February 13, 2012 And this yellow metal thing is weak for armoured vehicle rocket. U can destroy walls ) Quote Link to comment Share on other sites More sharing options...
yawa Posted February 13, 2012 Share Posted February 13, 2012 Hi - first post, so, thanks for bringing something that keeps the spirit and feel of XCom back to our screens! Secondly, I can't really play it yet (have pre-ordered), as I get this bug very frequently. I suppose I could not play Ironman. Anyway, I have Xenonauts open in a debugger now, as the freeze takes place, and I have lots of useful looking debug strings logged. It seems to be looping forever on "Pending animation". For me I can recreate this 100% consistently from the save file, though it sounds like sending you that isn't going to be helpful (I will happily do so anyway). What kind of further information can I provide to help? Quote Link to comment Share on other sites More sharing options...
Resis Posted February 13, 2012 Share Posted February 13, 2012 Hi Matthew, Try this save: [ATTACH]636[/ATTACH] There is one solider behind the door outside the ufo, an alien just inside the door. Walk the solider two squares into the ufo, then back outside the door and then back inside two squares. This causes a reaction fire crash for me each time. Resis 2012-02-13_20.30.19.zip 2012-02-13_20.30.19.zip Quote Link to comment Share on other sites More sharing options...
irongamer Posted February 14, 2012 Share Posted February 14, 2012 Hi - first post, so, thanks for bringing something that keeps the spirit and feel of XCom back to our screens!Secondly, I can't really play it yet (have pre-ordered), as I get this bug very frequently. I suppose I could not play Ironman. Anyway, I have Xenonauts open in a debugger now, as the freeze takes place, and I have lots of useful looking debug strings logged. It seems to be looping forever on "Pending animation". For me I can recreate this 100% consistently from the save file, though it sounds like sending you that isn't going to be helpful (I will happily do so anyway). What kind of further information can I provide to help? Ok, I've poked around the forums a bit. Are these logs you speak of crash logs? Or logs that the debug mode writes somewhere else? Is there a console? I'm curious, since I failed to find much about debug mode using the forum search. Quote Link to comment Share on other sites More sharing options...
PEJOCAAL Posted February 14, 2012 Share Posted February 14, 2012 The same for me Quote Link to comment Share on other sites More sharing options...
Matthew Posted February 14, 2012 Share Posted February 14, 2012 Thanks for the save game Resis, I'll try it when i get home. Quote Link to comment Share on other sites More sharing options...
DaCruise Posted February 14, 2012 Share Posted February 14, 2012 Happened to me yesterday when a reptile alien (cant remember name, lol) reaction fired at me and today when an invisible alien reaction fired. First was a scout crash, second one a corvette. To me it doesnt seem like ufo type or location of the alien has anything to do with this crash. Quote Link to comment Share on other sites More sharing options...
yawa Posted February 14, 2012 Share Posted February 14, 2012 Here's a save that freezes for me on reaction fire. [ATTACH]643[/ATTACH] Move soldier 8 (should be the one behind the corvette) around the back, walk back and forth till the invisible alien (shadow on ground) reaction fires. Freezes every time for me. I'm happy to help debug further, let me know if I can be of use. There only seems to be one reference in the code to the "Pending animation" string that is printed when the game freezes / loops. I don't have a crash dump but I guess I can send a process snapshot if that's useful. freeze.zip freeze.zip Quote Link to comment Share on other sites More sharing options...
yawa Posted February 15, 2012 Share Posted February 15, 2012 Ok, I've poked around the forums a bit. Are these logs you speak of crash logs? Or logs that the debug mode writes somewhere else? Is there a console? I'm curious, since I failed to find much about debug mode using the forum search. I don't know if there's a console or debug mode. It's not crashing so no crash logs. I'm running xenonauts in a debugger which is logging calls to OutputDebugString. I can see it getting stuck in a loop when the freeze happens but I haven't dug deep enough yet to work out why. Quote Link to comment Share on other sites More sharing options...
Cykodelik Posted February 15, 2012 Share Posted February 15, 2012 Even if I zip it Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 15, 2012 Share Posted February 15, 2012 What's the full name of the Zip file? Have you tried to rename it to .txt instead of .sav? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 15, 2012 Share Posted February 15, 2012 What's the full name of the Zip file? is it a .rar file or a .zip file? Have you tried to rename it to .txt instead of .sav? Quote Link to comment Share on other sites More sharing options...
theUg Posted February 18, 2012 Share Posted February 18, 2012 (edited) Same issue, happened to me twice out of three crashsites so far. Same behaviour: reaction fire message appears, cursor moves, sound plays, clicks produce click sound, but no interaction. Can Alt+Tab and back, can Alt+F4 to exit. Happened to me with both invisible and visible aliens. Attached save-game is right before entering the workshop where it happens. Does not happen every time I enter the building, but one of the two closest soldiers always trigger a freeze (3 out of 3 so far). Screenshot shows the position of everyone once it happens (invisible alien is where the orange squiggle is). I looked through game folders but could not locate log files, nor do I know how to enable some sort of console in regular or debug mode. If I knew i would post log messages as well. P. S. Maybe we all should share savegames to see if it is save-game or installation-specific. P. P. S. Tried Resis’ save-game, same for me (replicated). 2012-02-18_10.53.29.zip 2012-02-18_10.53.29.zip Edited February 18, 2012 by theUg Quote Link to comment Share on other sites More sharing options...
yawa Posted February 19, 2012 Share Posted February 19, 2012 I believe I have a fix for this issue. The problem seems to be a typo in assets\units\alien\caesan\noncombatant\weapon.AlienPlasmaPistol\soldier_spectre.xml Replace caesan/weapon with caesan/noncombatant/weapon and the game is able to find the right animation. This also seems to fix the invisible alien bug for me - perhaps they are the same issue. Quote Link to comment Share on other sites More sharing options...
Henkka77 Posted February 19, 2012 Share Posted February 19, 2012 Happened here also twice. Both times i exited or entered a building. Game just freezes but mouse pointer works. Can hear the sound effect when trying to select something but thats about it. Quote Link to comment Share on other sites More sharing options...
AradoX Posted February 19, 2012 Share Posted February 19, 2012 I believe I have a fix for this issue.The problem seems to be a typo in assets\units\alien\caesan\noncombatant\weapon.AlienPlasmaPistol\soldier_spectre.xml Replace caesan/weapon with caesan/noncombatant/weapon and the game is able to find the right animation. This also seems to fix the invisible alien bug for me - perhaps they are the same issue. I also had the crash often, but not after doing this. The fix seems to work! Thanks alot! As you said, it also seems to have fixed my invisible alien bug! Quote Link to comment Share on other sites More sharing options...
yawa Posted February 19, 2012 Share Posted February 19, 2012 Great, glad it helped someone else, too I've added to the workarounds thread. Quote Link to comment Share on other sites More sharing options...
Henkka77 Posted February 19, 2012 Share Posted February 19, 2012 Great, glad it helped someone else, too I've added to the workarounds thread. Helped me too. Had the same issue but now ive had visible aliens and reaction fire. Thx yawa! Quote Link to comment Share on other sites More sharing options...
TNoyce Posted February 19, 2012 Share Posted February 19, 2012 I believe I have a fix for this issue.The problem seems to be a typo in assets\units\alien\caesan\noncombatant\weapon.AlienPlasmaPistol\soldier_spectre.xml Replace caesan/weapon with caesan/noncombatant/weapon and the game is able to find the right animation. This also seems to fix the invisible alien bug for me - perhaps they are the same issue. Unfortunately, even after I applied this fix, I still saw a freeze at 'reaction fire' at the third crash site I entered. Too bad really, I had managed to get through two previous ground missions without any problem, and of course, didn't have a save to go back to. Quote Link to comment Share on other sites More sharing options...
yawa Posted February 19, 2012 Share Posted February 19, 2012 Shame there's no save - it could be as simple as another typo in a different file (or maybe you missed a line when search-replacing in solder_spectre.xml?). If it's the same problem, finding out which alien and weapon would help. I did this by reloading, killing the alien that could cause freeze, and walking a guy over to check what it was. Maybe next time Oh, was the alien invisible? Quote Link to comment Share on other sites More sharing options...
irongamer Posted February 20, 2012 Share Posted February 20, 2012 Shame there's no save - it could be as simple as another typo in a different file (or maybe you missed a line when search-replacing in solder_spectre.xml?). If it's the same problem, finding out which alien and weapon would help. I did this by reloading, killing the alien that could cause freeze, and walking a guy over to check what it was.Maybe next time Oh, was the alien invisible? Great find. This fixed the saved game I had uploaded to the forums. It also made the aliens appear (since it could now find the sprite file). Quote Link to comment Share on other sites More sharing options...
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