MrPyro Posted April 1, 2014 Share Posted April 1, 2014 Actually, I'd argue (having been playing a tabletop game with this kind of suppression in it), that units in cover are more susceptible to suppression. If you're in cover and there are bullets bouncing off it, you really don't want to move; by contrast, if you're in the open staying still is much more dangerous, so you are more likely to want to stay mobile. Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted April 1, 2014 Share Posted April 1, 2014 Actually, I'd argue (having been playing a tabletop game with this kind of suppression in it), that units in cover are more susceptible to suppression. If you're in cover and there are bullets bouncing off it, you really don't want to move; by contrast, if you're in the open staying still is much more dangerous, so you are more likely to want to stay mobile. Good point. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted April 2, 2014 Share Posted April 2, 2014 (edited) *Wrong thread * Btw, Reapers shouldn't approach unless they are certain of an attack/kill. The cover/hiding behavior should be easy to implement by adjusting the pathing weights. Edited April 2, 2014 by Gijs-Jan Quote Link to comment Share on other sites More sharing options...
MrPyro Posted April 2, 2014 Share Posted April 2, 2014 I'm on a poster! Quote Link to comment Share on other sites More sharing options...
kabill Posted April 2, 2014 Share Posted April 2, 2014 Btw, Reapers shouldn't approach unless they are certain of an attack/kill. In which case, I should probably indicate that I had a terror mission the other day - playing 22.1 - where a Reaper ran from out from hiding up to one of my soldiers, but didn't attack. This wasn't necessarily a bad thing for it to do, in context (there was only a single soldier in the area), but if they're not supposed to be doing that I thought I'd mention it. Quote Link to comment Share on other sites More sharing options...
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