Skitso Posted February 27, 2014 Share Posted February 27, 2014 (edited) With the help from the great Giovanni, the latest experimental build released finally gave me the possibility to add tileset spesific color grading to the ground combat maps. The idea was first discussed >here<. So here's the first very quick draft of the mod. Color grading is added to all the crash sites: desert, middle east, industrial, farm and arctic but the color choises have been made without that much thought. Please check it out and give feedback. At the moment, night mission color grading is not possilbe. I hope Giovanni can do something about it. Here's two original/modded comparison pictures: Download and unpack in xenonauts folder. Please remember to backup first! https://www.mediafire.com/?afskgb1tbats5ap Edited February 27, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Chris Posted February 27, 2014 Share Posted February 27, 2014 I'd add those screenshots to the original post so people get a good idea of what the mod's doing Quote Link to comment Share on other sites More sharing options...
Giovanni Posted February 27, 2014 Share Posted February 27, 2014 I really like the effect, but I think it's too marked at the moment so I'd make it a bit less intense.. Quote Link to comment Share on other sites More sharing options...
Skitso Posted February 27, 2014 Author Share Posted February 27, 2014 Updated OP. Which tileset did you test Giovanni? Quote Link to comment Share on other sites More sharing options...
Giovanni Posted February 28, 2014 Share Posted February 28, 2014 Updated OP. Which tileset did you test Giovanni? Desert and (after having wrote the post) arctic. Arctic was ok, it's the desert that's a bit too marked.. Quote Link to comment Share on other sites More sharing options...
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