dmholt Posted February 26, 2014 Share Posted February 26, 2014 Just tried to start my first mission with a Valkyrie dropship ... and it was unbelievably appalling! My soldiers are out in the open with no cover whatsoever and cannot see or move more than a few squares. Then I end my turn ( deployment phase) , and half my squad gets killed by aliens before I even get to move , see any terrain, look for cover, throw some smoke grenades, etc. I guess I will have to get a Chinook back for now, and research the Shryke, which I hadn't bothered to as the option to research Valkyrie came up before I got round to it. Big mistake! Is anyone actually using the Valkyrie dropship? Is there some tactic or step I have missed? Because I can't see any value whatsoever in the Valkyerie if I'm going to lose half my squad before I get to move or see any tearrain. If anyone has found a way to deploy from the Valkyrie with some reasonable chance of survival I'd be interested to hear. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted February 26, 2014 Share Posted February 26, 2014 This is a common complaint with Valkyries. The problem seems to stem from the deployment phase - once you've deployed, the game seems to count that as end of turn, then proceeds to the aliens' turn. The only use I've ever had for a Valkyrie is doing bases, because that's dealt with differently. Quote Link to comment Share on other sites More sharing options...
Darth Draken Posted February 26, 2014 Share Posted February 26, 2014 I hope this gets fixed soon Quote Link to comment Share on other sites More sharing options...
dmholt Posted February 26, 2014 Author Share Posted February 26, 2014 Thanks for the comments - sounds like it's not just me then. I was half worried and half hoping that I'd missed some blindingly obvious solution to my problem, like an option to choose the drop area or something. Never mind, just have to decide whether to go back far enough to research the Shrike instead of the Valkyrie, or just far enough to get a Chinook back for now and then research the Shrike. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted February 26, 2014 Share Posted February 26, 2014 Darth, I can only see 1 of 2 ways to fix that - either make dropzones competely sealed off from the rest of the map (so you can't be jumped) which breaks immersion with some maps, or have deployable barriers that you can set up alongside the troops. dmholt, the Shrike is worth it - 12 guys isn't quite as good as 16, but there's a big solid body you can use as cover. It is a bit squarer than the Chinook. EDIT: And if you've got as far the Valkyrie, all you need to research is Directional Thrusters then you got your Shrike tech to research. Quote Link to comment Share on other sites More sharing options...
Jasmine Moldovia Posted February 26, 2014 Share Posted February 26, 2014 I do hope this gets changed or fixed, because right now, it seems like this is a useless upgrade and no upgrade should be useless. Quote Link to comment Share on other sites More sharing options...
lazylegionspark Posted February 27, 2014 Share Posted February 27, 2014 One little thing I found out to help aliviate that problem which I sadly first encountered when doing a Battleship Terror mission. If you save during the deployment phase the reload that save your troops will be able to see like normal. I used this to have my dudes look everywhere to see if there were nearby enemies and face them the correct way. While I would still lose the first then and often get blasted right away, whatever shot at me would get mowed down by pistols, shottys, and rifle. This was in v21 experimental 4, do not know if it is still doable. Quote Link to comment Share on other sites More sharing options...
frank_walls Posted February 27, 2014 Share Posted February 27, 2014 One little thing I found out to help aliviate that problem which I sadly first encountered when doing a Battleship Terror mission.If you save during the deployment phase the reload that save your troops will be able to see like normal. I used this to have my dudes look everywhere to see if there were nearby enemies and face them the correct way. While I would still lose the first then and often get blasted right away, whatever shot at me would get mowed down by pistols, shottys, and rifle. This was in v21 experimental 4, do not know if it is still doable. I noticed this too, but still don't think they're worth it. It would be good if you could see a minimap/aerial view and target the zone you wanted to drop into. Quote Link to comment Share on other sites More sharing options...
Darth Draken Posted February 27, 2014 Share Posted February 27, 2014 Its simple. Make it the xenonauts turn to go first one you do deployment. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted February 27, 2014 Share Posted February 27, 2014 The deployment phase is classed as the first turn. You would need to force the aliens to skip a turn for that to work. Not sure if a rule like that could be attached to what kind of dropship you were flying at the time. If you get a deployment phase and the first turn then they would be much more useful. Otherwise at least give them space marine style drop pods to hide in until they can defend themselves properly. Quote Link to comment Share on other sites More sharing options...
Caaygun Posted February 27, 2014 Share Posted February 27, 2014 How about making the doors of the dropship closable? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted February 27, 2014 Share Posted February 27, 2014 There is no dropship. The Valkyrie drops you onto the battlefield without landing. That is the problem, it drops you into the deployment area but if there is no real cover there then the aliens get free shots as the deployment phase is also the first turn. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 27, 2014 Share Posted February 27, 2014 I think we'll probably make the Xenonauts go first after the deployment phase. It makes the most sense. Quote Link to comment Share on other sites More sharing options...
Darth Draken Posted February 27, 2014 Share Posted February 27, 2014 Deploying smoke as they drop would be cool. A 360 smoke ring. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted February 27, 2014 Share Posted February 27, 2014 Would that be a true "360 alien drop". Just kidding Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 27, 2014 Share Posted February 27, 2014 I think we'll probably make the Xenonauts go first after the deployment phase. It makes the most sense. Alien 1: Look! Canned Humans falling from the sky! Alien 2: Xenonauts. They're called Xenonauts. Alien 1: They're called sitting ducks. Let's just shoot them now! Alien 2: No, let's wait until they're down and let them get into position. Then we'll start. Alien 1: But... Quote Link to comment Share on other sites More sharing options...
StellarRat Posted February 28, 2014 Share Posted February 28, 2014 Alien 1: Look! Canned Humans falling from the sky!Alien 2: Xenonauts. They're called Xenonauts. Alien 1: They're called sitting ducks. Let's just shoot them now! Alien 2: No, let's wait until they're down and let them get into position. Then we'll start. Alien 1: But... LOL!Alien 1: Look there's one falling without a can. He seems to be tangled in his chu...no wait, he's tangled in an office chair! Quote Link to comment Share on other sites More sharing options...
frank_walls Posted February 28, 2014 Share Posted February 28, 2014 I think we'll probably make the Xenonauts go first after the deployment phase. It makes the most sense. Except desert missions, or areas with accessable cover. Can you increase the area of the drop zone? That would truly give an advantage to building one. Quote Link to comment Share on other sites More sharing options...
Darth Draken Posted February 28, 2014 Share Posted February 28, 2014 Its too late now but given the option to choose from a selection of landing points, (something a approaching team would do) on the map before deployment would of been a good angle. For example, hover over that office block we can access the street through the building. Drop us in that carpark that wall has good cover. Drop us right on top of them we have no time to lose, civilians are dying down there. Just a thought. Quote Link to comment Share on other sites More sharing options...
thothkins Posted February 28, 2014 Share Posted February 28, 2014 LOL!Alien 1: Look there's one falling without a can. He seems to be tangled in his chu...no wait, he's tangled in an office chair! Alien 2: What's that he's screaming? Alien!: "I'll never leave the chinook! Never!" Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted February 28, 2014 Share Posted February 28, 2014 Alien 3: Wait...why are human body parts falling out of the ship...? Alien 1: ...why do I hear angry screaming from the ship...? Quote Link to comment Share on other sites More sharing options...
Jasmine Moldovia Posted March 6, 2014 Share Posted March 6, 2014 I think we'll probably make the Xenonauts go first after the deployment phase. It makes the most sense. Either that, or make them drop in pods that open as cover around them. Quote Link to comment Share on other sites More sharing options...
jay_b11175 Posted March 31, 2014 Share Posted March 31, 2014 I've used the Valkyrie in previous builds (haven't had the chance to use it in V21 yet, not sure if anything's different). I guess I've never had a problem with the first turn. I think the trick is (or at least what I do) to deploy your group in two different firing lines facing outward (since you're almost always deployed in a corner of the map, make sure you're not facing into the corner). Make sure they're all kneeling, and, probably the most important part, don't deploy them on the edges of the drop zone. You get a generously large area to drop in, so give yourself a buffer between you and the aliens. Just cause you can drop 3 feet away from the aliens doesn't mean you should... Quote Link to comment Share on other sites More sharing options...
TornadoADV Posted March 31, 2014 Share Posted March 31, 2014 I don't build a Valk until I get the Sentinel Armor, full coverage view is needed to make the concept work. Otherwise, stick to the Shrike. Quote Link to comment Share on other sites More sharing options...
Irishguy117 Posted March 31, 2014 Share Posted March 31, 2014 I deploy my squad in a dispersed square, so I anchor each corner with a predator and back them up with sentinels. I'd still prefer having something solid and I think I might hang on to the shrike except for base missions in the future but for now it works well enough to protect from all angles. Quote Link to comment Share on other sites More sharing options...
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