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Posted

So you mean two transports not in a squadron making runs? I think the mission might fail when the first transport leaves, I don't know though I never had to run away in one. I know terror missions fail as as soon as you leave.

Posted

Honestly I think you should get two drop-ships and double troops... or if not two drop ships, spawn one set of troops next to the ship and the other inside, say one landed unloaded, and took off. But you should be able to bring as many drop-ships (Soldiers) as you want/can support.

Posted

But then, why wouldn't the aliens just get to send reinforcements and then it just escalates. There may be balance issues in surviving the larger ships, but I'm not sure bringing more and more troops is the answer to it.

Posted

I prefer it to be a little better than having Xenonauts able to use all their resources, while an alien armada sits in orbit and does nothing. Besides, we have a Commissar if we want endless rookies shot in the head going through a doorway.

Posted

And thus the Commissar walked away, leaving the corpse behind. He dealt with the problem the only way he could accept, and nothing in this world, be it gods or demons, could change his mind. And those OUT of this world, which can, were buried deep down in his syrup soul. Something he couldn't overlook with his steel-cold eyes, something common between him and that man. Something about the way one should deal with his problems.

Commissar kept this knowledge. He knew the corpses couldn't lie.

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