Max_Caine Posted January 24, 2014 Posted January 24, 2014 I notice that while armours have adjustable FOVs aliens don't. I was wondering if this could be implemented as a way of making aliens more distinctive. Caesans, f'r'instance could have a 180 or even a 360 FOV to reflect their psychic-ness. Sebbies could have a more restrictive FOV to reflect their poor eyesight. And so on.
vaultdweller Posted January 24, 2014 Posted January 24, 2014 I like the idea, but I wonder how the game would communicate what's going on and not leave some players wondering why some aliens can see them and why "dumb AI doesn't react to my presence at all!"
Max_Caine Posted January 24, 2014 Author Posted January 24, 2014 The only way I could think of communicating that clearly would take too long to code in - have a ! mark either above or on the side to show squaddies spotted by aliens.
Frakel Posted January 24, 2014 Posted January 24, 2014 I like the idea, but I wonder how the game would communicate what's going on and not leave some players wondering why some aliens can see them and why "dumb AI doesn't react to my presence at all!" Have the research texts explain this in further detail?
Ol' Stinky Posted January 24, 2014 Posted January 24, 2014 The only way I could think of communicating that clearly would take too long to code in - have a ! mark either above or on the side to show squaddies spotted by aliens. They could make new "alien spotted" icons for it. Have the white elements turn black if the alien can see the selected Xenonaut. So there'd be four icons instead of the current two.
Gauddlike Posted January 24, 2014 Posted January 24, 2014 Has the armour FOV been redone? Last I remember hearing about it was that it was now hard coded as the devs couldn't see a need for it or something similar. http://www.goldhawkinteractive.com/forums/showthread.php/4770-v18-3hf2-Ground-Combat-Armor-LOS-angle-setting-do-not-work?highlight=armor+sight+angle
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