Spyda665 Posted January 4, 2014 Share Posted January 4, 2014 So while I was playing tonight I thought "Hey, why not give the soldiers a medical skill" ... Wouldn't have to be anything special, maybe for every 10 points in the "Medic" skill, you heal an extra 1 Hit Point, And every use of the Med-kit on another soldier would grant a few points xp ... But it would mean I could have my combat medics, and hopefully this wouldn't be too hard to code into the game Quote Link to comment Share on other sites More sharing options...
Msvknight Posted January 4, 2014 Share Posted January 4, 2014 MABEY............. but i think it would have to be a bit more refined that just that, but, its a good idea! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 5, 2014 Share Posted January 5, 2014 Medic would be more of a skill than the current physical stats though. It isn't the same as strength or bravery for example it is just how much you know about using bandages. I don't think it will happen at this stage but I would really like a few more skill choices and medic would be a nice start. Quote Link to comment Share on other sites More sharing options...
Spyda665 Posted January 5, 2014 Author Share Posted January 5, 2014 Well, accuracy is a skill, I don't know if that's calculated differently from strength, Reactions Etc. So you could just add an extra accuracy, lower starting base, Increases through use same as accuracy. If i had any clue how to mod, I would give it a go, but I'm sure i would break more than i make Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 5, 2014 Share Posted January 5, 2014 It is a stat same as the others. I would have said it was a reflection of their physical prowess rather than a skill in the same way as knowing how to bandage wounds and deliver medication. Without coding you cannot add stats though so it would have to be something Goldhawk did rather than a mod. Quote Link to comment Share on other sites More sharing options...
Nick7532 Posted January 10, 2014 Share Posted January 10, 2014 It would make sense to just lower the TU cost for it in accordance to a certain stat, like bravery or reflexes. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 10, 2014 Share Posted January 10, 2014 The problem for me with that system is explaining to the player why having better reflexes increases your medical knowledge or why being braver allows you stop blood loss more efficiently. Quote Link to comment Share on other sites More sharing options...
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