ingolfson Posted December 29, 2013 Share Posted December 29, 2013 There's this bug where when I spend more TAs, the hit probability goes down. Is this a known bug? Right in my game now, I am using a ballistic rifle, and with 20 TU it's 26%. Spending 30 TU lowers this to 10%. Spending 40 TUs, it stays at 10%. I also have a bug (happens often with the precision rifle, it seems), where spending TU aiming doesn't change the % at all... Quote Link to comment Share on other sites More sharing options...
thixotrop Posted December 30, 2013 Share Posted December 30, 2013 I haven't seen that, but something seems to be wrong with TU and percentage, at least sometimes. Sometimes and then only once in a mission: When a soldier (especially the sniper) is aiming, the percentage value does not change with TU spent. Sometimes really good (72% hit chance with the lowest TU required) sometimes not (28% regardless of TU spent). Distance seems not to be the cause here. Quote Link to comment Share on other sites More sharing options...
Myrmuzduur Posted December 30, 2013 Share Posted December 30, 2013 I get the same as OP sometimes, but usually the % for the higher TU aiming remains the same as the lower.... so that 20/30/40 TU would all be for example 40% to hit chance. Another error is that frequently the to hit chance will be over 100%. This is easily reproduced by standing in an adjacent tile to your target, but can sometimes occur at range as well. (I'd thought in v19 that 95% chance to hit was the max, not so in v20) Quote Link to comment Share on other sites More sharing options...
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