mercy Posted December 27, 2013 Share Posted December 27, 2013 Soldiers sometimes come back from battle with 98% health when they have taken no damage. Might have bumped their ankle on the ramp getting on the vehicle. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 27, 2013 Author Share Posted December 27, 2013 We'll start work on the Desura / Humble and Mac / Linux versions in a couple of days, when I'm back at my work PC. Mew - it's still an outstanding feature. Probably in the next month or so, it's quite high up on the to-do lists. Quote Link to comment Share on other sites More sharing options...
Buatha Posted December 28, 2013 Share Posted December 28, 2013 (edited) A very, very minor quibble. The Alien Interrogation/Sebillian Analysis from your first capture presented itself a little "out of order" for me. For example, the Alien Intrerrogation stated he was captured, then ended up killing himself. Shortly afterward, I had the Sebillian Analysis completed and it was providing description as if it was still alive and the image showed it held in an alien containment facility. I'd just make sure the Sebillian Analysis kicked off first, then the Alien Interrogation. If memory serves correctly, the interrogation was present when I returned to base, but I can't remember if I had to research the Sebillian Analysis. Additionally, I'd think it useful to be able to call up the last monthly funding report. P.S. Thank you for the option of riot shields for capturing. Genius! Edited December 28, 2013 by Buatha Quote Link to comment Share on other sites More sharing options...
pantego Posted December 28, 2013 Share Posted December 28, 2013 When released on desura? Quote Link to comment Share on other sites More sharing options...
cb6dba Posted December 28, 2013 Share Posted December 28, 2013 Hi, mandatory first post :-) I jumped on the bandwagon late after playing the demo ages back (work and other boring stuff got in the way - as they do..) and have only really been playing since V19. Am really enjoying the game and the new V20 Stable. Have been playing it for a day or so and so far I have noticed the following; - In the hire/fire screens it is not possible to recruit engineers (not sure if this is the same for scientists) if there is no workshop capacity (but living space is available). I noticed this while trying to recruit engineers for a workshop that was due to be completed in a day. - Although I really like the new recruitment screen (and the rest of the base screens), the old way of seeing if a soldier was carrying too much weight was easier (bar went red). Now you have to look mat the time units. Minor issue and I suspect comes down to taste. - When in dog fight mode, for some reason the Foxtrot seems to re-enable its missiles once they are in range (they go from red back to green without me clicking on anything - I disable them so light scouts dodge a sidewinder first etc). I need to check this more however. - Transfer screen still has hashes in place of text on the transfer button. - Zero's on tactical combat results screen (easy to fix, I just edited the score file with the values from V19). - Minor quibble, in the Ufopedia, the number of crew is stated for each given for each Ufo - so far I have had light scouts with more crew than listed (for one there were 5 dead in the UFO and I took out around 5 others during the course of the mission). Total was more than the listed crew in the Ufoapedia. Great game, really enjoying it. Quote Link to comment Share on other sites More sharing options...
Skvid Posted December 29, 2013 Share Posted December 29, 2013 Cashed to desktop during my first air combat. I disabled missiles right at the start of the combat and when i clicked to fire them once i was in range i got CTD. Quote Link to comment Share on other sites More sharing options...
Anon_Spartan Posted December 29, 2013 Share Posted December 29, 2013 In the launcher is this build identified a certain way? It said v20 and was released on the 24th, but it took up 5GB still, and aliens had no grenades, and it crashed a lot. So I wasn't sure if I had an experimental version. I should have been opted out of experiments. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 29, 2013 Share Posted December 29, 2013 The build # should be in the top right-hand corner of the launcher when you start it up, and it should be up-to-date. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted December 29, 2013 Share Posted December 29, 2013 In the launcher is this build identified a certain way? It said v20 and was released on the 24th, but it took up 5GB still, and aliens had no grenades, and it crashed a lot. So I wasn't sure if I had an experimental version. I should have been opted out of experiments. Right now it doesn't matter if you are using experimental or non experimental branch,because this is stable build which meas that it is the same both for user who are using experimental branch and those who don't use it.Also aliens start throwing grenades in mid game or late mid game depends on how fast you are progressing when you play,Also installation of game is 1.9GB but when installed it takes about 2 GB or something like that,so you are doing something wrong.About crashing .... try re-installing game,that solved CTD issues for me and almost everyone else. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 29, 2013 Share Posted December 29, 2013 Because of the sometimes arcane and peculiar way that Steam installs games onto PCs, I've found it necessary from time to time to go into the physical folder where a game is held and manually delete the files to get a satisfactory uninstall/reinstall. Quote Link to comment Share on other sites More sharing options...
Yevgeniy Posted December 29, 2013 Share Posted December 29, 2013 Where is release? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 29, 2013 Share Posted December 29, 2013 You forgot the magic word. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 29, 2013 Author Share Posted December 29, 2013 We're working on the Desura / Humble builds at the moment, as I said in my previous post. Quote Link to comment Share on other sites More sharing options...
Yauhen Posted December 29, 2013 Share Posted December 29, 2013 Thanks for the good game. Will you add mac version on Steam ? Unfortunately I don't have os windows pc... Quote Link to comment Share on other sites More sharing options...
Moonie Posted December 30, 2013 Share Posted December 30, 2013 Do you think that saved games are safe now, or hold off for the big play-through? Quote Link to comment Share on other sites More sharing options...
LzK Posted December 30, 2013 Share Posted December 30, 2013 I spent over 10 hours with V20s and I noticed a few bugs so far: 1. CTD when I try use right-click to transfer a lot of goods to other base 2. I have 3 marauders with fusion tech, when I use autoresolve, I can beat 3 and more massive ufos without returning to base (e.g. after 3 won battles, the next I tried tactical-mode and I had full ammo) 3. valkyrie dropship: - soldiers wearing armour without jetpack must be set on the edge of drop-pod otherwise we can't move them (I tried with predator armour) - after deployment phase there is alien turn (if I attack, i think mine turn should be first) Thanks for a great work! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 30, 2013 Share Posted December 30, 2013 If you could post those bugs in the Bug report forum that would be super awesome. Quote Link to comment Share on other sites More sharing options...
cb6dba Posted December 30, 2013 Share Posted December 30, 2013 Before I post these in the bug forum, I wanted to check if anyone has also seen this; 1). Base attack, soldier wearing wolf armour equips to use C4 -sprite switches to normal armour sprite. Switches back when equipping another item. 2). Also base attack, Shield missing form sprite when equipped with Wolf armour - juts looks like the soldier is carrying nothing. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted December 31, 2013 Share Posted December 31, 2013 Before I post these in the bug forum, I wanted to check if anyone has also seen this;1). Base attack, soldier wearing wolf armour equips to use C4 -sprite switches to normal armour sprite. Switches back when equipping another item. 2). Also base attack, Shield missing form sprite when equipped with Wolf armour - juts looks like the soldier is carrying nothing. I believe both of these have been reported more than once. I've seen #1 myself. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 31, 2013 Author Share Posted December 31, 2013 I'll fix the wolf C4 one now. The assault shield one is being worked on in the background, as the animations are currently missing. Quote Link to comment Share on other sites More sharing options...
FlyingShisno Posted January 1, 2014 Share Posted January 1, 2014 Are Aliens throwing grenades through UFO doors again, or am I missing some new mechanic? Anyway, for details, it was the 3rd crashsite of the game, a light scout, full of Sibillians. Went through the mission like normal, and went to breach the Light scout. Normally I huddle 2 Shields and 2 Assaults near the door, others nearby but not too close, and the vast majority of the time 1 turn is more than enough to take out the Light Scout survivors, so no need to worry about grenades. Anyway, the door was closed, and as soon as the turn where I planned to storm the ship started, a huge explosion killed 5 of my Xenonauts, badly wounding 2 others and berserking them, and the other dude was just chillin' by the tree. Door survived the blast. The mission wasn't going very smoothly, and after that I kinda rage quit. I'm pretty damn sure there were no more aliens outside the craft, and there certainly wasn't one anywhere near the ship, since I checked with the only sane soldier left, so unless they teleported, it was from inside the ship. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 1, 2014 Share Posted January 1, 2014 Can't have been a grenade then, unless you're playing a modded version. Sebbies with grenades don't appear until you get to soliders-class, and solider-class isn't in vanilla until corvettes-landingships. Quote Link to comment Share on other sites More sharing options...
Zeromarine69 Posted January 2, 2014 Share Posted January 2, 2014 i am having trouble with my game crashing when I attack alien bases.. I have tried everything I can think of and failed V.20 Quote Link to comment Share on other sites More sharing options...
tservo1963 Posted January 2, 2014 Share Posted January 2, 2014 Hi just upgraded to v20 which is like 2.10 gigs while v19 was 5 gigs, I think. Am I missing something or were you able to make all new versions so much smaller ? If yes thank you. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 2, 2014 Share Posted January 2, 2014 - Game Size: The game has been reduced in size from 5gb to 2gb with some image compression magic. From the first post in this thread. Quote Link to comment Share on other sites More sharing options...
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