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Grenades + Throwing


Belmakor

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I have noticed a few issues with the visual aspects of the current grenade system (some of which might be bugs.)

Issues:

1. When a grenade hits cover, there is no visual indication that it has done so. Particularly if it has landed on a tile where a soldier is already standing, such as the thrower.

2. When a grenade lands on a tile with an existing object, it disappears below it.

Problem:

Its really easy to get blown up by your own grenades as grenades more often than not hit adjacent cover, but there is no visual indication of where it has gone. Simply that it didn't go where it was supposed to.

Solutions:

1. Introduce a visible arc line showing the path of the thrown grenade. The visual system is already in place and used prior to throwing and targeting. The visual indication would remain there until the grenade has detonated. That way its obvious where the grenade has gone, even if it has fallen under an object. I might suggest the line be white.

OR

2. Introduce a fumble message to pop up on screen to be given if a grenade falls either on the tile or an adjacent tile to the thrower and providing that the place where the grenade landed is not within 2 tiles of the original target square.

"SGT Smit has butterfingers."

"CPL Chris has fumbled the grenade" etc.

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