Msvknight Posted December 10, 2013 Share Posted December 10, 2013 Was anyone [apart from the devs] with this game from the start? If so, what was it like? Quote Link to comment Share on other sites More sharing options...
mrsisk Posted December 10, 2013 Share Posted December 10, 2013 A bit unplayable actually. Lots of bugs in early alpha versions. But it's been fun watching the graphics and features evolve. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted December 10, 2013 Share Posted December 10, 2013 I've been following it since version 7 or something like that. It's come a LONG way. When I first looked at it the aliens couldn't even move and just shot at whatever wondered by. It's sooooo much better now. I think I've followed it for two and a half years now. Quote Link to comment Share on other sites More sharing options...
mrsisk Posted December 10, 2013 Share Posted December 10, 2013 Yeah, that's probably about when I first got it...I picked it up just after they had all that trouble with Pay Pal, when it first hit Desura. I've neglected it for a long time, coming back periodically so see what's changed because the early, early game was very frustrating with CTD issues all the time. And there was basically no AI. You could walk right up behind aliens and pop them off w/out them ever knowing you were there. It's a WEE bit different now! (And that's a good thing.) Quote Link to comment Share on other sites More sharing options...
Chris Posted December 10, 2013 Share Posted December 10, 2013 http://www.pcgamer.com/2011/05/10/xenonauts-dev-diary-exclusive-first-ground-combat-screens-and-walkthrough/ It wasn't so good back in the early stages, but it's a lot better now we've done the majority of the art, balancing, writing and coding Quote Link to comment Share on other sites More sharing options...
StellarRat Posted December 11, 2013 Share Posted December 11, 2013 http://www.pcgamer.com/2011/05/10/xenonauts-dev-diary-exclusive-first-ground-combat-screens-and-walkthrough/It wasn't so good back in the early stages, but it's a lot better now we've done the majority of the art, balancing, writing and coding Are you trying to say that a finished product is better than a box of loose parts?!?!? LOL. Quote Link to comment Share on other sites More sharing options...
Pinetree Posted December 11, 2013 Share Posted December 11, 2013 I think my first time was on V7, there was only one industrial map and the Evil Alien Shed. The game's gone leaps and bounds since then. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted December 11, 2013 Share Posted December 11, 2013 Chris has had my money since, like, 2008? 2009? I gave money before the PayPal issues. If there was a time before PayPal, then I was in at that time. We're talking back when this game was a pipe dream and a guy swearing up and down that Diner Dash was the best engine to use. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted December 11, 2013 Share Posted December 11, 2013 I surely do distinctly remember the evil Alien Shed and personally hope that it makes an appearance in the final version of the game. I'm thinking the Tallest could be hiding in a shed at the end of the endgame? That'd be pretty awesome. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted December 11, 2013 Share Posted December 11, 2013 the Tallest Is... is that an invader zim reference? Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted December 11, 2013 Share Posted December 11, 2013 Eh, I don't even remember. Where's Beagle btw? Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted December 11, 2013 Share Posted December 11, 2013 Is... is that an invader zim reference? Gorlom, you get me. Quote Link to comment Share on other sites More sharing options...
Moonie Posted December 11, 2013 Share Posted December 11, 2013 (edited) As I remember, it went through a lot of 2 steps forward and 1 step backward motions. It didn't quite know what it wanted to be. I remember my first game. I was expecting aliens and space crafts, but what I got was gangs of hoodies hanging out round a tatty old shed smoking weed. On reflection I suppose these were the first aliens scouts in disguise. Edited December 11, 2013 by Moonie Quote Link to comment Share on other sites More sharing options...
jonny211 Posted December 11, 2013 Share Posted December 11, 2013 ... that Diner Dash was the best engine to use. I've read the Q&A on Reddit and can see the pain the process went through. Mind you I'm supposed to be making an Oids clone in my spare time for 'fun' and am already pulling my hair out over bad choices and dead ends, so can sympathize. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 11, 2013 Share Posted December 11, 2013 As I remember, it went through a lot of 2 steps forward and 1 step backward motions. It didn't quite know what it wanted to be.I remember my first game. I was expecting aliens and space crafts, but what I got was gangs of hoodies hanging out round a tatty old shed smoking weed. On reflection I suppose these were the first aliens scouts in disguise. We knew what we wanted it to be, but what you were seeing was the competing pressures of trying to releasing builds that showed our community visible progress whilst also actually making that progress. Until the game gets close to completion, you just gotta have some of this: It is of course much harder to be confident that you've made the right investment in the early stages of development, but ironically that's when the team need the money most. You kinda gotta throw your money in the pot and hope the team don't screw it up Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted December 11, 2013 Share Posted December 11, 2013 I'd do it again if I could. Quote Link to comment Share on other sites More sharing options...
Moonie Posted December 11, 2013 Share Posted December 11, 2013 We knew what we wanted it to be, but what you were seeing was the competing pressures of trying to releasing builds that showed our community visible progress whilst also actually making that progress. Until the game gets close to completion, you just gotta have some of this: It is of course much harder to be confident that you've made the right investment in the early stages of development, but ironically that's when the team need the money most. You kinda gotta throw your money in the pot and hope the team don't screw it up It's true, I did have very little faith, mainly because of the complexity of such a game, were many have tried and many have died. Could you really pull this off? I think what is more important is that it all worked out in the end, and hopefully yourself and the team can carry on making games, and people like myself can carry on buying those games. Quote Link to comment Share on other sites More sharing options...
Pinetree Posted December 11, 2013 Share Posted December 11, 2013 What sold me was the . Even then the game had awesomeness written all over it. Quote Link to comment Share on other sites More sharing options...
Sapare Posted December 11, 2013 Share Posted December 11, 2013 . I don't really got anything to add, but I could not help myself but smirk at the fact that back then the game was planned to be released in about... 6 months time. ;P I remember when the game was trying to come out before/about the time of Xcom enemy Unknown. But I am glad they took their time, this game now looks and plays much better then its competitors and the extra time and attention shows. Quote Link to comment Share on other sites More sharing options...
Moonie Posted December 15, 2013 Share Posted December 15, 2013 Oh, there was one other thing that I nearly forgot. Back in them old days gone by, I could never get more than 5 minutes play time before a game stopping crash. So any newcomers to the game can think themselves lucky. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted December 15, 2013 Share Posted December 15, 2013 Ah yes... the evil alien shed and the dreaded hidden movement screen freeze. It was equal parts tension of getting shot by an alien, or will the screen just stay there. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted December 15, 2013 Share Posted December 15, 2013 I remember when the very first playable preview sections were released, before they were connected as a game. I was pretty sure the game was going to be OK before that from the ideas floating around but that was the first time I actually thought it could be better than OK Chris and the team have put a lot of hard work into the game and probably almost as much hard work into the forums. We haven't always made their job easier but it has certainly been an experience for all of us. BTW I still want the single and burst shot modes combined so you can do the same things with both! Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted December 15, 2013 Share Posted December 15, 2013 Oh, there was one other thing that I nearly forgot. Back in them old days gone by, I could never get more than 5 minutes play time before a game stopping crash. So any newcomers to the game can think themselves lucky. "Why, back when the game was first playable, it weren't even playable! And we liked it that way!" Quote Link to comment Share on other sites More sharing options...
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