Jsleezy Posted November 29, 2013 Share Posted November 29, 2013 (edited) This thread is now redundant, as you can now check out the released files here : http://www.goldhawkinteractive.com/forums/showthread.php/11424-v1-07-Jsleezy-s-Real-Fighter-Sounds So, this one I have been keeping to myself for a few months now. It is not perfect but I can't image playing the game without it anymore. I've spent a lot of time mixing, testing and tweaking and I think it is time for others to enjoy it as well. Jsleezy's Real Fighter SOUNDS adds around 105 new sounds to the game most of which are soldier chatter. I would have added a lot more but the game crashes if you use too many custom sounds. [video=youtube;Z2rb8K1r-s4] The sounds are from Counter Strike. Here are a few examples of what soldiers say while taking actions: - Moving to position - Roger that - OK - Cover me - GO GO GO! - Fire in the hole (granade throw) And many many more. Here is the full list of soldier sounds: <!------------------------> <!---- Movement --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Roger_That.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Roger_That_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Affirmative.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Affirmative_3.ogg</Wave> <!-- --><Wave>audio/sfx/customAudio/cust_Alright.ogg</Wave> <!-- --><Wave>audio/sfx/customAudio/cust_Alright_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Cover_Me.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Cover_Me_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Go_Go_Go.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Go_Go_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ok.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ok_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ok_Lets_Go</Wave> <Wave>audio/sfx/customAudio/cust_Ok_Lets_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Move_Out.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Move_Out_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lets_Go.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lets_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lock_n_Load.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lock_n_Load_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Follow_Me.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Follow_Me_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Storm_The_Front.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Storm_The_Front_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Im_in_Position.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Im_in_Position_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ill_Take_The_Point.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ill_Take_The_Point_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Reporting_In.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Reporting_In_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_All_Right_Lets_Move_Out.ogg</Wave> <Wave>audio/sfx/customAudio/cust_All_Right_Lets_Move_Out_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together_Team.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together_Team_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Wait_For_My_Go.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Wait_For_My_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Sector_Clear.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Sector_Clear_3.ogg</Wave> <!------------------------> <!---- Action --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Its_Going_To_Blow.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Its_Going_To_Blow_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Fire_in_the_Hole.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Fire_in_the_Hole_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Enemy_Spotted.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Enemy_Spotted_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Taking_Fire.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Taking_Fire_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Negative.ogg</Wave> <!------------------------> <!---- Injury --> <!------------------------> <Wave>audio/sfx/customAudio/cust_injury1_Taking_Fire.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury1_Taking_Fire_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury2_Im_Hit.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury4_Im_Hit_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury3_Taking_Fire_Need_Assistance.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury3_Taking_Fire_Need_Assistance_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury4_Need_Assistance.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury2_Need_Assistance_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury5_Need_Backup.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury5_Need_Backup_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury6_Get_Out_Of_There.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury6_Get_Out_Of_There_3.ogg</Wave> <!------------------------> <!---- Male Death --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Death1_Teammate_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death1_Teammate_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_Team_Fall_Back.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_Team_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_Regroup.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_Regroup_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death5_Regroup_Team.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death5_Regroup_Team_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death6_Fall_Back.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death6_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Male_Death_Sound_Effect_1.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Male_Death_Sound_Effect_2.ogg</Wave> <!------------------------> <!---- Female Death --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Death1_f_Teammate_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death1_f_Teammate_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Team_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Team_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_f_Regroup.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_f_Regroup_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death4_f_Regroup_Team.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death4_f_Regroup_Team_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Fall_Back.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Female_Death_Sound_Effect_1.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Female_Death_Sound_Effect_2.ogg</Wave> <!------------------------> <!---- Enemy Death --> <!------------------------> <Wave>audio/sfx/customAudio/cust_andron_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_andron_death_4_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_caesan_alien_death_1_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_caesan_alien_death_3_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_harridan_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_harridan_death_1_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_preator_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_preator_death_3_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_reaper_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_reaper_death_3_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_sebilian_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_sebilian_death_1_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_wraith_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_wraith_death_1_Enemy_Down_3.ogg</Wave> Please do note that even tho it works it is not perfect. Some aliens use some of the same soldier sounds and thus some of my new sounds i.e. "Fire in the hole" for a grenade throw. It won't happen all the time...but when it does you'll notice. Also, in some cases there is no way to differentiate between male and female voices so females will at times use male voices for things like "moving to position". I did all I could to prevent this but there are limitations to what I can do with how the game's code works. I almost feel a little selfish for not sharing this mod earlier, but life/work/other mods kept me from giving it the finishing touches...although it's still a work in progress. Even in it's condition I can't imagine playing Xenonauts without this mod. Please give it a shot. Get it here. Edited July 11, 2014 by Jsleezy New download link. Quote Link to comment Share on other sites More sharing options...
Tascruel Posted November 29, 2013 Share Posted November 29, 2013 With what version will this work with? Thank you, good job again! Quote Link to comment Share on other sites More sharing options...
StK Posted November 29, 2013 Share Posted November 29, 2013 (edited) Uhhh.. I will love that. Insta download. Ty for your work edit: Does this work with 20v5? edit2: Could this also be done for Aircombat missions? I think I could cut some sounds out of Iron Eagle, Top Gun and the lot that might fit. edit3: I need to think longer before pressing "post". Is there a possiblity to include something like "Enemy spotted" when your troops see an enemy? Edited November 29, 2013 by StK Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted November 30, 2013 Author Share Posted November 30, 2013 With what version will this work with?Thank you, good job again! Thanks! It should work with V20 and above, since it's the last patch that changed sounds_gc.xml If you are using anything below V20 I might have a file that works as well...who wants to be a guinea pig? Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted November 30, 2013 Author Share Posted November 30, 2013 Uhhh.. I will love that. Insta download.Ty for your work edit: Does this work with 20v5? edit2: Could this also be done for Aircombat missions? I think I could cut some sounds out of Iron Eagle, Top Gun and the lot that might fit. edit3: I need to think longer before pressing "post". Is there a possiblity to include something like "Enemy spotted" when your troops see an enemy? You're welcome! As for the questions... 1. Yes, it works with 20v5 2. Yes, there are lines for "pilot radio chatter" were you could throw custom files. It's in a different XML file tho. 3. No. My "enemy spotted" only procs when you're being shot at. There are no original sounds for when an enemy comes into range...makes me sad too. If you guys download the mod, let me know what you think of it or if you run into any issues. Quote Link to comment Share on other sites More sharing options...
Surrealistik Posted December 3, 2013 Share Posted December 3, 2013 (edited) Pretty cool. Much as I like it now, I'm definitely looking forward to a version that provides for the female soldiers as well. Don't suppose you could also rip the soldier chatter from Halflife 1 & 2? Edited December 3, 2013 by Surrealistik Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted December 3, 2013 Author Share Posted December 3, 2013 Pretty cool. Much as I like it now, I'm definitely looking forward to a version that provides for the female soldiers as well.Don't suppose you could also rip the soldier chatter from Halflife 1 & 2? Thanks but I don't think it's even possible. I'm just adding a sound in the code for footstep sounds and footstep sounds are applied to all the soldiers in ground combat. If males and females had a separate code for footsteps then it would be possible. For example females and males have different injury/death sounds. In this case I was able to use male and female voices. As for Halflife sounds it is not something I'm interested at the moment. Thanks for supporting this mod! Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted January 3, 2014 Author Share Posted January 3, 2014 ----UPDATE---- I have uploaded a V20 Stable fix. It adds the code for the custom sounds again; just overwrite the "sounds_gc.xml" file in the assets folder. Also, I'd appreciate some feedback as I think this mod really has the potential to be something special with a little polish >>> http://xeno-mods.com/mod/160/jsleezys-real-fighter-sounds Quote Link to comment Share on other sites More sharing options...
mrxny Posted January 4, 2014 Share Posted January 4, 2014 Question for Jsleezy: With your mod, I noticed that some sounds are labeled "soldier_die_" and "soldier_die_3" Why isn't it "soldier_die_1" "soldier_die_2" "soldier_die_3" ? Does that make it Random? Is there a limit to how many sounds per action you can have? Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted January 4, 2014 Author Share Posted January 4, 2014 Sounds 1, 2, and 3 where supposed to be the same voice with a difference in pitch to add a little variety . #1 was normal, #2 was deep, and #3 was high. I ended up cutting out #2 (deep) because there seems to be a set limit of custom sounds one can add before the game crashes. I actually ended up with a ton of sounds I couldn't use because of this. The game picks the sounds in any action at random. I don't think there is a limit as to how many you can have per action, however there is a set number of custom files the system can process before it crashes. I hope that helps. Let me know if you like the mod. Quote Link to comment Share on other sites More sharing options...
mrxny Posted January 4, 2014 Share Posted January 4, 2014 (edited) I like it, but, footsteps aren't working and the hunter machine gun sound in V20 stable I downloaded the most recent version and copied over the sound file too Edited January 5, 2014 by mrxny Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted January 5, 2014 Author Share Posted January 5, 2014 (edited) Did you make sure to download the fix? I just downloaded the files and all the sounds seem to work for me.As for the hunter machine gun sound I don't have one to test, but I didn't change/add any files associated with that. [EDIT: I just tested the hunter machine gun on my game and it's working fine. I'm not sure what's causing yours to not work. If it was an error in the code it would simply crash the game, which it is not doing.] Edited January 6, 2014 by Jsleezy Quote Link to comment Share on other sites More sharing options...
bongo0310 Posted April 24, 2014 Share Posted April 24, 2014 Hello. I tired this out on V22 beta, and my game crashed when i went into combat haha. I'm guessing the mod doesn't work with any version past V20? Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted April 25, 2014 Author Share Posted April 25, 2014 Hi, yes, this only works on V20. I'll bring the mod up to date once the game is released since it's a lot of work to keep updating it after every build. Quote Link to comment Share on other sites More sharing options...
bongo0310 Posted April 25, 2014 Share Posted April 25, 2014 Hi, yes, this only works on V20. I'll bring the mod up to date once the game is released since it's a lot of work to keep updating it after every build. Alright thank you! I will check it our later then! Quote Link to comment Share on other sites More sharing options...
themaster567 Posted June 4, 2014 Share Posted June 4, 2014 Can't wait for this to be updated! Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted June 5, 2014 Share Posted June 5, 2014 I can believe I only saw this mod now! Oh, man, you did the obvious and I wonder how didn't any one had done it before! This LITERALLY sounds awesome! Hahahahaha! Will it be updated? Quote Link to comment Share on other sites More sharing options...
ender101 Posted June 5, 2014 Share Posted June 5, 2014 Now that this is released I want to add these. But the mod site is down! Anyone know where you can get this now? Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted June 5, 2014 Author Share Posted June 5, 2014 I have it ready. I just need to upload to the Nexus tonight. It really adds a lot to the game in my opinion that I can't believe Goldhawk didn't implement soldier barks on movement (probably low on cash). I'm going to try and add a video so people can get a better feel for what it does. Does anybody know any good video capturing software that is free? Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted June 6, 2014 Author Share Posted June 6, 2014 Update: I've uploaded the file on the nexus: http://www.nexusmods.com/xenonauts/mods/3/? I really feel like this is an un-found gem. If you're on the fence just give it a try and tell me what you think. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 6, 2014 Share Posted June 6, 2014 I will test it Jsleezy ^^ Thank you Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted June 6, 2014 Share Posted June 6, 2014 TD! Nice you are here! Sooo... do you mod any sound file in XNT Into Darkness? Would be save to add it over your mod? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 6, 2014 Share Posted June 6, 2014 TD! Nice you are here! Sooo... do you mod any sound file in XNT Into Darkness? Would be save to add it over your mod? Victor ! Yes I actually make lot of mods in sounds, but this one looks great. I will ask Jslessy for integration after I select all the sounds I like. Nice to see you around Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted June 7, 2014 Author Share Posted June 7, 2014 Update: Here is the video I promised (who knew making a 2 minute video would be such a hassle?) [video=youtube;Z2rb8K1r-s4] Thanks to Tascruel for the tips. Also, my apologies for the big fat watermark. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 7, 2014 Share Posted June 7, 2014 I found it great! This is not a mod, is an expansion for sounds. Awesome work! I find it hard to download and install. The compressed file is not suited to assets folder, you need to move the customAudio to audio/sfx to make it work. Jsleezy can I make the integration for XNT -Into Darkness? I found it really wonderfull! Thank you! Quote Link to comment Share on other sites More sharing options...
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