jonny211 Posted November 26, 2013 Share Posted November 26, 2013 Hi all, I've uncovered my first alien base up in Canada (a small Sebilian base)... and duly died horribly when attempting to assault it. After the entry room and corridor there's a firing squad of aliens waiting behind a wall. I find that their reaction fire kills rifle/assault guys so have switched a rocket barrage to clear these first defenders, but the defenders just keep on coming from deeper in the base. What are your tactics to clear the first room and then proceed onto the other rooms? At what kind of tech level do you consider taking on a base? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted November 26, 2013 Share Posted November 26, 2013 Have you tried smoke grenades? flashbangs? machinegun supressions? Assult shileds? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 26, 2013 Share Posted November 26, 2013 Sebillians are aggressive and don't like to hang around waiting for you. They will keep on coming if you don't kill the defenders who can see you quickly. They also have a nasty habit of walking into your nicely set-up team just as you're getting ready to breach the next room. Smoke grenades are a big help, as is lots of C4. I have found it's best to blow up the door leading to the first room and storm it under the cover of smoke. Quote Link to comment Share on other sites More sharing options...
jonny211 Posted November 26, 2013 Author Share Posted November 26, 2013 Have you tried smoke grenades? flashbangs? machinegun supressions? Assult shileds? Yes,yes,yes and yes but I've never tried C4. Once a couple of solidiers get killed the rest get mopped up easily by the next wave of Sebilians. Quote Link to comment Share on other sites More sharing options...
screeg Posted November 28, 2013 Share Posted November 28, 2013 So it's possible to take the Sebilian base out with conventional ballistic weapons (and explosives)? Man are they mopping me up. Quote Link to comment Share on other sites More sharing options...
Tascruel Posted November 28, 2013 Share Posted November 28, 2013 You guys just wait until you hit large bases! You don't have to kill all aliens, there is another way around. Destroying the power core is good option. I made youtube video. Take a look if you guys have 8minutes to spare [video=youtube;3jDKuI_8oMM] Quote Link to comment Share on other sites More sharing options...
jonny211 Posted November 29, 2013 Author Share Posted November 29, 2013 (edited) I reloaded and assaulted it again and the base had turned into a Ceasean one, a little bit easier to crack but I still lost 3 guys. The last room with the commander was painful. Next time I'm going to double up on smokes and flashbangs and have a couple of rookies soften up the first room with rpgs before moving in. I had a mix of laser/ballistic guys mostly in Jackal armour. Interesting vid Tascruel, thanks for taking the time to upload it. So, if you have a guy kneeling and the guy directly behind fires it will *always* miss the kneeling soldier? Just like in Zulu? Edited November 29, 2013 by jonny211 Quote Link to comment Share on other sites More sharing options...
StK Posted November 29, 2013 Share Posted November 29, 2013 (edited) thx tascruel I did not know i could hit guys in the smoke without touching them (cause of 0% to hit). Mb just shouldve tried sometime edit: @jonny211: Yes they always shoot past the soldier as they do with cover that is right in front of you. So you can use Soldiers with shields as makeshift, moving cover. Edited November 29, 2013 by StK Quote Link to comment Share on other sites More sharing options...
Dranak Posted November 29, 2013 Share Posted November 29, 2013 So it's possible to take the Sebilian base out with conventional ballistic weapons (and explosives)? Man are they mopping me up. Yep. It's possible, just hard. I recommend bringing a 1-2 rocket launchers along. Quote Link to comment Share on other sites More sharing options...
screeg Posted November 30, 2013 Share Posted November 30, 2013 Just spent three or four hours clearing my first alien base. Now we're stuck with Hidden Movement popups and no living aliens. I've been into every corner, there aren't any left and it sucks. Is this a known bug? Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted November 30, 2013 Share Posted November 30, 2013 Should be pretty known if it's that bad. Quote Link to comment Share on other sites More sharing options...
screeg Posted November 30, 2013 Share Posted November 30, 2013 I saw a post where someone complained about a room in a Xenonauts base with no doors. That would explain my dilemma. Quote Link to comment Share on other sites More sharing options...
StK Posted November 30, 2013 Share Posted November 30, 2013 @screeg how did you kill the last alien? Because I had a similar problem but I think to remember it always happend when i threw a grenade at the last alien and killed it before the grenade exploded... but I'm not sure. Though I searched every nook and cranny for an Alien and couldnt find one. Quote Link to comment Share on other sites More sharing options...
Dranak Posted November 30, 2013 Share Posted November 30, 2013 I know that bug's been reported before. Fortunately in an alien base you can blow the power systems, retreat (taking as much alien loot with you as you can), and still get credit for taking out the base. Quote Link to comment Share on other sites More sharing options...
henri5 Posted November 30, 2013 Share Posted November 30, 2013 I think that if you destroy the power core and leave you win the scenario. Quote Link to comment Share on other sites More sharing options...
Dranak Posted November 30, 2013 Share Posted November 30, 2013 I think that if you destroy the power core and leave you win the scenario. You do, but you get no money from it. Quote Link to comment Share on other sites More sharing options...
screeg Posted November 30, 2013 Share Posted November 30, 2013 (edited) Which raises the question of what does the power core look like? And after the ass-kicking we took it still sucks to get no money. Think I'm going to try an earlier save and killing them again. --- You know, the thing I saw that I thought *should* be a power core, a massive glowing machine in a square room, got blown up early in the mission. ---- Solved: one unit was hiding in a tiny corridor accessible only by vent, which I didn't know was a thing. Edited November 30, 2013 by screeg Quote Link to comment Share on other sites More sharing options...
Tascruel Posted November 30, 2013 Share Posted November 30, 2013 Watch my video and you will know what power core looks alike. It is the same graphics in every base. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 3, 2013 Share Posted December 3, 2013 Hmm. There shouldn't be rooms accessible only by vent. Did the alien actually spawn in the vent? We need to add code to make sure that doesn't happen if so. Quote Link to comment Share on other sites More sharing options...
screeg Posted December 9, 2013 Share Posted December 9, 2013 Yes, there was a tiny shortcut corridor between rooms, with a vent panel at either end, and that's where the last guy was hiding. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted December 9, 2013 Share Posted December 9, 2013 The correct way to resolve any and all encounters in this game is to play like a God damned coward. Small bases are easy. Set your sniper up crouched in the middle of the first row from the door, set two assaults up on either side and then line the rest of your squad up however you want. Open the door with an assault on turn one and have the sniper take out whoever is in the hallway. Run two riflemen and your machine gunner up to the door right away. From here on out, the fight will consist of: opening the door, suppressing/ destroying obstacles with your heavy weapons, taking a couple of pot shots and closing the doors. As far as I have found, aliens hate running up and opening doors on you. Works well if your front line at the door is kneeling so a second line can continue the assault before the doors get closed. Be a coward; it works. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted December 10, 2013 Share Posted December 10, 2013 I'll have to fix that then Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted December 10, 2013 Share Posted December 10, 2013 GJ, leave us some way of winning. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted December 10, 2013 Share Posted December 10, 2013 I'll have to fix that then You've done a great job on the AI Gijs-Jan. It's one of my favorite feature of Xenonauts. The only thing I've noticed is the aliens don't use buildings for cover very well. That has improved in the newest version. However, it seems to me that windows are still not used very effectively. Might have something to do with the AI wanting to move in on the Xenonauts instead of sniping at them. Quote Link to comment Share on other sites More sharing options...
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