Avesenchai Posted November 12, 2013 Share Posted November 12, 2013 The praetorians seem to be able to fill half your squad with a feeling of dread, halving TUs. The range on this ability seems to be unlimited, and not require any sort of LoS, literally being usable across the entire map. Is this supposed to be as powerful as it is? The praetorians (smartly) stay out of range of your squad while all the other aliens are fighting. Because there's no way to kill them before fighting all the other aliens, these guys effectively result in you spending the entire mission with three quarters of your movement points (and the poor guy with a machinegun and 78 TU's is hardly ever able to shoot anythig, because the machinegun costs 40 TUs and he always has 39). Also, is there an option to disable the popups that occur at the beginning of every turn with a feeling of dread? Since it happens to half your squad, every turn, you spend a lot of time being informed of something you will ultimately be able to figure out just by looking at your squad's TU totals. Quote Link to comment Share on other sites More sharing options...
Aaron Posted November 12, 2013 Share Posted November 12, 2013 This does probably need tweaking -what we will likely do is limit its targets to Xenonauts that are within alien line of sight, or possibly just limit it to one or two units max per turn. Once the frequency of it is reduced the popup should become less annoying. Quote Link to comment Share on other sites More sharing options...
Anon_Spartan Posted November 12, 2013 Share Posted November 12, 2013 I was just about to make this thread. I'm playing the old stable version, and finally got late enough in the game that these guys are popping up every base and making it a nightmare (for some reason, the Andron bases lag really badly, and I don't think it's my computer.) It soon becomes apparent who is getting the dreaded feeling, perhaps instead of a pop-up it could be a suppression-like symbol that appears for a moment? Even waiting 5 seconds is too long, it's not like we can't figure out what is going on. Besides mechanically changing it, were there any in-game solutions, like researching a live one decreases it's chances or working by 10%? Quote Link to comment Share on other sites More sharing options...
StK Posted November 25, 2013 Share Posted November 25, 2013 I was just about to make this thread. I'm playing the old stable version, and finally got late enough in the game that these guys are popping up every base and making it a nightmare (for some reason, the Andron bases lag really badly, and I don't think it's my computer.) It soon becomes apparent who is getting the dreaded feeling, perhaps instead of a pop-up it could be a suppression-like symbol that appears for a moment? Even waiting 5 seconds is too long, it's not like we can't figure out what is going on.Besides mechanically changing it, were there any in-game solutions, like researching a live one decreases it's chances or working by 10%? +1. I think most of the battlefield pop ups are not necessary and could be optional (with a switch turning em on and of in the options menu). Quote Link to comment Share on other sites More sharing options...
superbob Posted December 6, 2013 Share Posted December 6, 2013 IIRC there was some talk about players not being able to use psi attacks against aliens, but eventually coming up with some sort of defense against these powers. Was this scrapped, not done yet, or did I just make it up? Quote Link to comment Share on other sites More sharing options...
Sapare Posted December 10, 2013 Share Posted December 10, 2013 IIRC there was some talk about players not being able to use psi attacks against aliens, but eventually coming up with some sort of defense against these powers. Was this scrapped, not done yet, or did I just make it up? We need tinfoil hats, obviously. Quote Link to comment Share on other sites More sharing options...
Aaron Posted December 10, 2013 Share Posted December 10, 2013 (edited) I don't remember anything like that, so it must have been ages ago. We used to have Godzilla Androns too and they didn't make it in We are going to look at messaging this "feeling of dread" in a different way soon - one of the larger GC jobs remaining is to implement a status indicator to let you know what things are affecting a soldier; feeling of dread would just be added to this as an icon. Here's a list of what will be on that indicator for those interested: Is Commander Commander Morale Bonus Safety In Numbers Morale Bonus Is Bleeding Has Heavy weapon movement penalty Crouching Accuracy Bonus Crouching Dodge Bonus Feeling of Dread Overloaded Inventory Insufficient Strength Armour Damage State Suppressed Low Morale Edited December 10, 2013 by Aaron Quote Link to comment Share on other sites More sharing options...
ventuswings Posted December 12, 2013 Share Posted December 12, 2013 I hope the icon indicator don't become overused and end up creating a clutter. For example, icon for 'Crouching Accuracy Bonus' and 'Crouching Dodge Bonus' seem quite redundant (perhaps even 'overloaded inventory/insufficient strength') while current 'Is Bleeding' icon on the portrait seems quite sufficient. I guess I can't judge the rest as I don't know where these indicators will be displayed. Quote Link to comment Share on other sites More sharing options...
crusherven Posted December 13, 2013 Share Posted December 13, 2013 I like the idea in principle, but I feel a little cautious about having a bunch of icons. They either need to be easy to read, or have a mouseover explanation, or both. I've played a number of games with status indicators like that where it is just confusing. Quote Link to comment Share on other sites More sharing options...
Aaron Posted December 13, 2013 Share Posted December 13, 2013 We will of course do our best to limit the number on screen, and make them as readable as possible - we haven't started work on them yet so are open to other suggestions, with the caveat that they must be clear on-screen indicators of a unit status (we can't hid them in a tooltip or something like that). Quote Link to comment Share on other sites More sharing options...
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