Bibidibop Posted January 25, 2012 Share Posted January 25, 2012 Two suggestions: Ability to open doors without standing in front of them, from the squares at 45 degree intervals. The ability to throw grenades from the above positions. These are realistic, and make safe dynamic entry possible Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 25, 2012 Share Posted January 25, 2012 I had man at front of the door and I opened it by another standing on his right using RMB Quote Link to comment Share on other sites More sharing options...
iamkyon Posted January 25, 2012 Share Posted January 25, 2012 (edited) Ability to open doors without standing in front of them, from the squares at 45 degree intervals. Opening doors from diagonally adjacent squares? Already in the game! Edit: Bah, too slow. "Diagonal" isn't the kind of word I throw around often, you know! Edited January 25, 2012 by iamkyon Quote Link to comment Share on other sites More sharing options...
Bibidibop Posted January 25, 2012 Author Share Posted January 25, 2012 strange, I couldn't get it to work. I'll have to try again. Although, throwing grenades around corners probably isn't in the game. Quote Link to comment Share on other sites More sharing options...
ringworm Posted January 25, 2012 Share Posted January 25, 2012 maybe a blind throw without looking, like just sticking your hand through the doorway while against the wall, would have to have a major accuracy penalty though Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted January 25, 2012 Share Posted January 25, 2012 (edited) Eh, I like requiring LoS to throw in a grenade. Door entry shouldn't be too safe, or it removes the suspense. Edited January 25, 2012 by TheTuninator Quote Link to comment Share on other sites More sharing options...
Beagle Posted January 25, 2012 Share Posted January 25, 2012 Avoiding damage to critical systems and power cores kept you from abusing grenade breaching in X-Com, though I'm not sure how Xenonauts handles UFOs. You might be right though. My first thought is "hell yes" but it's entirely possible it'd make breaching too easy, particularly with the new stun grenades. Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted January 25, 2012 Share Posted January 25, 2012 (edited) Avoiding damage to critical systems and power cores kept you from abusing grenade breaching in X-Com, though I'm not sure how Xenonauts handles UFOs.You might be right though. My first thought is "hell yes" but it's entirely possible it'd make breaching too easy, particularly with the new stun grenades. Agreed. With the addition of stun grenades and riot shields, the game will have to be balanced very carefully to ensure that breaching is still the terrifying, precision-demanding exercise it is in X-COM. Realistically, I think the ability to open doors without passing through them is already advantage enough; if you could throw grenades around a corner while keeping your men safe, clearing a UFO or a building would be insanely easy. Edited January 26, 2012 by TheTuninator Quote Link to comment Share on other sites More sharing options...
Bibidibop Posted January 26, 2012 Author Share Posted January 26, 2012 It would make more sense to me if opening doors at angles was done with left clicking. Right clicking never occurred to me. As for throwing around corners, you can get a semi-around the corner through by standing a guy at an angle and throwing through the hole. If the space is small enough the grenade's explosive radius will be large enough to get everything inside. Grenades are extremely powerful in the current build, and leave far too much smoke and fire. Their damage radius should be the same though. Shrapnel. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 26, 2012 Share Posted January 26, 2012 So same amount of killing (or are they too powerful?), same size blast radius, but less smoke and fire? I agree Quote Link to comment Share on other sites More sharing options...
KOKON Posted January 26, 2012 Share Posted January 26, 2012 (edited) Well i would agree to have this feature only with an ability for aliens to shoot operative hand off with killing soldiers at the door. Btw will we have some violence in this game like exploding heads etc? Edited January 26, 2012 by KOKON Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 26, 2012 Share Posted January 26, 2012 Btw will we have some violence in this game like exploding heads etc? Not unless someone pays for another few thousand animations for death animations in all of the different armour sets. Throwing highly destructive weapons without having to risk yourself to either enemy fire or the blast of the grenade feels like a bad idea to me. Quote Link to comment Share on other sites More sharing options...
Bibidibop Posted January 26, 2012 Author Share Posted January 26, 2012 So same amount of killing (or are they too powerful?), same size blast radius, but less smoke and fire? I agree Now that you mention it, I'm not confident I know their blast radius, but the smoke and fire is far too much. I think grenades only have half a stick of TNT in them, or the equivalent, so they smoke should at most be one square at a low setting for one turn. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 26, 2012 Share Posted January 26, 2012 They do look more like a smoke grenade at the moment don't they. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 27, 2012 Share Posted January 27, 2012 are there smoke grenades? Maybe they were designed as both...? Quote Link to comment Share on other sites More sharing options...
KOKON Posted January 27, 2012 Share Posted January 27, 2012 In xcom smoke was not so dense. That would be good to have at least two types of smoke densty. 1 we already have and another should be foglike Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 27, 2012 Share Posted January 27, 2012 That is a good question. I had assumed there were smoke grenades but only because they have been in the other versions of x-com I have played. I don't recall seeing a smoke grenade anywhere, only the nerve gas, frag, stun and advanced ones now that I actually think about it. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 31, 2012 Share Posted January 31, 2012 There will be smoke grenades, yes. I probably should stop normal grenades actually generating any smoke or fire at all, leave that to the rockets... Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 31, 2012 Share Posted January 31, 2012 Good point. Can we expect incendiary rockets? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 31, 2012 Share Posted January 31, 2012 Talking about grenades Chris does the grenade bullettype (in weapons_gc) always default the animation to the grenade explosion? I was trying to alter a grenade to do other things but couldn't get it to use any other detonation animation until I changed bullettype to normal. That might make it difficult to change grenade effects to something like smoke or gas if it does. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 1, 2012 Share Posted February 1, 2012 I imagine we'll have to update that part of the game when we add the other grenades ourselves. It's just the only grenades in the game at the moment are the standard ones. Quote Link to comment Share on other sites More sharing options...
Sunshard Posted February 3, 2012 Share Posted February 3, 2012 I quite like the idea of a small selection of grenades. I'm sad you can't blind throw, but concede it's effect on gameplay. Nerfing frag grenades down to normal seems a sensible move. I'm desperately hoping that this and other adjustments could allow grenades to be brought back; the mental disconnect to watch your elite squad fumble around with flares and grenades did take me out of it a bit then and now. Quote Link to comment Share on other sites More sharing options...
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