GaemFucious Posted October 31, 2013 Share Posted October 31, 2013 I was just wondering if at any point in the game, the specific type of alien ship detected is ever listed in the UFO DETECTED pop-up in-game... it would be very helpful to know if that small ufo is a scout or light scout BEFORE launching my interceptors! Quote Link to comment Share on other sites More sharing options...
Dranak Posted October 31, 2013 Share Posted October 31, 2013 The speed of the UFO will actually tell you that. Scouts fly at 1200 while light scouts are 1400. There is supposed to be the equivalent of a hyperwave decoder in game, but I don't know if it's actually working yet. Quote Link to comment Share on other sites More sharing options...
GaemFucious Posted October 31, 2013 Author Share Posted October 31, 2013 Thanks for the info... now if i could just get the hang of 1 fox & 2 condor vs. 1 med. and 2 fighters... sigh Quote Link to comment Share on other sites More sharing options...
Dranak Posted October 31, 2013 Share Posted October 31, 2013 Fun with math here. Corvettes have 1200 HP, and alien Fighters have 100 HP. Avalanches deal 200 each, and Sidewinders do 100 each. A standard cannon carries 500 damage worth of ammo. So in a perfect world you have 1800 points of damage and need to apply 1400 of it. Unfortunately your largest damage dealers in the early game are actually the cannons on your Condors. Foxtrot fires at Corvette then kites (if Corvette chases it) or retreats (if it doesn't). Condors disable missiles, dodge incoming missiles and each cannon kill a fighter. At least one Condor will then be able to circle around to the rear of the Corvette and attack it with the remaining cannon rounds and its missiles. If the other Condor is being targeted by the Corvette, have it kite until all rounds are expended by the other Condor, then turn around and arm missiles while flying straight at the Corvette. Dodge the incoming fire until you close to gun range and fire the last 1-2 bursts of cannon fire you'll need to finish it off. If you have lasers or alenium warheads (and you really, really should have them. Explosive researches are IMO the single most important researches in the game. Especially if you use Foxtrots) then having the second Condor engage is unnecessary as the Corvette will already be dead. Alternatively, just bring three Condors, cannon kill the escorts, have the targeted one fly away while the other two close with the Corvette from behind and kill it. No mixed Condor/Foxtrot groups here (I believe both aircraft are much weaker when combined together than operating separately), but it might be useful. [video=youtube;kbX77G9x2_c] Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 31, 2013 Share Posted October 31, 2013 GaemFucious Later on in the game, you can build a building which acts like the Hyperwave Decoder, and will give you detailled info on the UFOs you detect. Quote Link to comment Share on other sites More sharing options...
GaemFucious Posted October 31, 2013 Author Share Posted October 31, 2013 (edited) Thanks to both Dranak and Max_Caine... I'm glad the Hyperwave Decoder function is still alive and well, and also greatful for the tutorial. Perhaps now i will actually be able to down alien craft without loosing a great many condors! ...and no more Foxtrots!!!!!! Edited October 31, 2013 by GaemFucious Quote Link to comment Share on other sites More sharing options...
Dranak Posted October 31, 2013 Share Posted October 31, 2013 Foxtrots are still viable, although they've just been nerfed pretty heavily by the re-arming delay are approaching uselessness. They become terrible when mixed with Condors (negates Foxtrot speed advantage, may also remove a large amount of Condor damage by making cannons unusable on one of them). Some more quick math, this time assuming lasers and alenium for weapons. Two Condors and a Fox has a max output of 2720 damage. Assuming the UFO target picking randomizer is working properly, you have a one in three chance of being able to deal that much damage (Foxtrot gets targeted). The other two times, you'll be able to dish out 1970 damage, which is still barely enough to kill an escorted landing ship (alien Fighters, not Heavy Fighters). Replacing the Foxtrot with a third Condor increases that damage output to a theoretical 3150, but only 2400 of that is actually able to be applied. Foxtrot's strengths are that they can rapidly catch unescorted UFOs and burst them down with 0 risk. Unfortunately that generally requires having a full squadron of three of them, and for the same $750K you can have a squadron of five Condors. Foxes do remain viable all game (where eventually killing Interceptors with Condors becomes pretty much not possible). I will add that going Condor heavy requires a lot better control than just having a few for killing fighters and using Foxes for mop-up (although you can afford to have more of them, so that may balance out somewhat?) Quote Link to comment Share on other sites More sharing options...
GaemFucious Posted October 31, 2013 Author Share Posted October 31, 2013 I've been encountering Corvette's lately and they ALWAYS kill my Foxtrot unless i have it bug out right away (before delivering payload) and that is getting expensive! Quote Link to comment Share on other sites More sharing options...
Dranak Posted October 31, 2013 Share Posted October 31, 2013 Really? Foxtrots have a significant range advantage (assuming you arm them with torpedoes) so they should be able to fire and then immediately turn away without ever taking fire. Quote Link to comment Share on other sites More sharing options...
Msvknight Posted November 1, 2013 Share Posted November 1, 2013 im pretty sure that the only thing that can hit a foxtrot in mid game is a bomber Quote Link to comment Share on other sites More sharing options...
Dranak Posted November 1, 2013 Share Posted November 1, 2013 Foxtrots outrange bombers, it's just by such a small amount of range you have to drop to minimum speed for it to work head-on. The only UFO you can't outrange with torpedoes (unless something changed in v20) is battleships. Quote Link to comment Share on other sites More sharing options...
vaultdweller Posted November 5, 2013 Share Posted November 5, 2013 GaemFucious Later on in the game, you can build a building which acts like the Hyperwave Decoder, and will give you detailled info on the UFOs you detect. Is that in the game? I played through v20 and exhausted all available research, and never got this option. I was looking for it, because I was sure I remembered it being in the original game, but I saw nothing of the sort. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 5, 2013 Share Posted November 5, 2013 The research for that particular building should become available after you've researched the alien communication array. If that's not there, then the loot for that item hasn't been included. Quote Link to comment Share on other sites More sharing options...
theblazeuk Posted November 6, 2013 Share Posted November 6, 2013 How do you drop to minimum speed? As far as I was aware there was only the default speed + the afterburners. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted November 6, 2013 Share Posted November 6, 2013 How do you drop to minimum speed?As far as I was aware there was only the default speed + the afterburners. There should be a vertical slider to the left of the airplanes status (located to the right of the battle field/area) About a minute into this video this guy shows how to do it. [video=youtube;QtON0nv2yas] Quote Link to comment Share on other sites More sharing options...
theblazeuk Posted November 7, 2013 Share Posted November 7, 2013 Ahh. Cheers! Will help me use the foxtrot as bait once it fires its missiles. Quote Link to comment Share on other sites More sharing options...
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