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New to the title, just beat it and my 2 cents on improvements


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I just picked this up on Steam and first I want to say, incredible game! I am a big X-Com fan going back to the original all the way up to EU and I loved this title. So that said, the things I will bullet point bellow are just little things and not me trying to nit pick at the game.

-Snipers should be a bit more accurate/effective. My main sniper was ok for that first shot (sometimes) but later I found myself replacing him him a more versatile assault soldier (or replacing his sniper rifle with an assault rifle). Not saying they should be OP but they also should be a little more effective imo by reducing cost for shots or making them a lot more accurate with a full turn aimed shot.

-Maybe reduce construction time on some items? I found that I had reached end game research but a base fully developed as a manufacturing plant could not get out some of the later game items in time for me to have a bit of fun with them. I should say I was able to use them but the pacing seemed just a little off as I had to wait for long periods on single weapons to be crafted as I let the final mission initiation idle.

-Make it easier to optimize fighters/bombers in the hangar. Maybe a preset that automatically sets the craft in question up with the best in stock for a Fighter Role and then a Bomber role. I say this because I ran a large fighter wing out of many bases and micromanaging each fighter and bomber was a pain at times. I say pain because sometimes craft would default back to stock loadouts and not use the upgraded missiles or torpedoes in inventory. Or they would not use an upgraded auto cannon so I had to frequently check on them. This was doubly the case when replacing craft.

-Have alien fighter squadrons attempt to intercept detected troop transports or bomber wings at later stages? I found a nasty exploit/strategy in a way. If you equip a base with 6 hangars, you could launch two 3 bomber/fighter squadrons equipped w/torps. Have the first launch, engage, fire torps, disengage immediately, afterburn and run. Second squadron downs and destroys the target handily. If alien interceptors chased unguarded interceptors or transports, a player would have to keep air to air dogfighters on standby to provide a sort of CAP or escort.

I don't want this to become a tl;dr post but I wanted to share my observations on my first play through and again empathize that these are just my .02 on the game.

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Thanks for your thoughts and I'm glad you enjoyed the game. Construction / research times and the power of sniper rifles are both things that are still undergoing quite a bit of balancing, as they're actually quite hard to get right. Hopefully we'll find a good balance by the time of final release.

UFOs on air superiority missions do actually attempt to shoot down your dropships and fighter squadrons, but they are relatively uncommon spawns. I'm sure long time forum members will regale you with stories of the good old days when they were much more common, but in the end we had to dial them back because they ended up being REALLY annoying. It's much more of an occasional thing these days.

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Wow, thank you for the reply. Loving the game and have spread the word with a couple old gaming buddies about the title. Looking forward to the final product and whatever else you put out. Nice to see a developer respond to a post with insight, a rare thing and much appreciated. Speaks volumes itself and glad I picked the title up.

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Elderdrake ... I'll second that. I found that by the end of the game I JUST finished producing all my needed plasma weapons, then I started the research for MAG weapons. Operation "Endgame" has been sitting at the top for about 2 months and I'm still not done producing all my stuff let alone the fighters needed. The fury was nice but I'd be much happier with with a fighter that carried 2x heavy 2x light missiles and an auto cannon.

I even found myself modding the items so I gained more money when a mission completed because God knows I'd never be able to afford everything that was needed to complete the game. ........ :) I also modded the manufacturing to make some items easier to build ....shhh LOL

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