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Even MHOAR suggestions


TrashMan

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Mostly to improve modding..and thus allow more options..and thus make everything better.

1) Damage falloff with distance in weapons. That would be cool in some weapons like laser (diffusion) and plasma (dispersion) Juut like you have Pelletcount='5' in the weapon file, have damagefallffactor.

This shouldn't be hard to implement, since it's just one aditional variable that only affect damage (before other calcs)

A negative value would increase damage with range.

2) Right now, predator armor cannot carry light weapons. It's cool to be able to restict weapons like that.

But how about the reverse? Restricting a heavy weapon so that you need a powered armor to carry it?

3)There was something else, but I forgot.

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Aha. Remebered.

4) More templates for friendly AI. Right now there is only one template, used for both soldeirs and civilians.

5) Friendly AI getting armro upgrade. Not taking anything visible. Jackal is all-human tech so once your troops are sporting Predator and Wolf, I think the militaries should be capable of outfitting some of their troops with Jackal (which can be worn under their uniform, so no new sprites necessary). So basicly an armor boost for frindly AI after reaching a certain tech level.

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