Frankdark Posted September 19, 2013 Share Posted September 19, 2013 (edited) Game is really good ( I already lost 3 day´s of my life to it ) One point i still miss from the later versions of xcom and hate it in the new one. Don´t know if it will change in endgame ( start using Plasma weapons ) Same weapons in new form. is, every time the same weapon baseline ( Pistol, Rifle, Shotgun, LMG ) Just shooting Red or Blue sprits. there a good mechanic for choosing Fire mode, how about make i a bit more adaptiv to Weapons? And also make weapons more Flexible to Tec level by giving it different types of ammo. LMG Class Classic Munition Standard / later Alien Material Ammunition 1. Burst ( 5 Bullets ) 2. Aimed Burst ( 3 Bullets ) (Special for Starters to Hit something) Laser LMG Munition Normal / High Energy 1. Burst ( 5 Shots ) 2. Overcharged ( empty’s magazine ) ( High Damage depending of ammunition in magazine, high TU, nearly a sniper shoot ) ==== Assault Class ( Shotgun Class ) Classic Munition = Slug, Bug shoot, Plasma 1. Snap Shoot 2. Normal Shoot Laser ( no Shotgun ) Munition = Normal / High Energy 1. Snapshot 2. Short Burst 2. Long Burst Plasma ... Laser rifle Instead of Burst, Overcharge. This and the inclusion of different ammo to close the Tec Level gab´s would give more style to the weapons and playstile of players. Even in Mid or Endgame Laser with High Energy Cell more for Range, Plasma more for Close Combat. ( i hope my English is not to bad ) maybee to late for this game, but for xenonauts 2 *G* ) Edited September 19, 2013 by Frankdark Quote Link to comment Share on other sites More sharing options...
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