Ishantil Posted September 14, 2013 Share Posted September 14, 2013 So...based the fact that a laser pistol doesn't fire more powerful shots than a rifle, and uses the same battery...shouldn't it have more shots than a rifle? Even if you consider it to be extremely inefficient, I'm thinking it should have 10 shots. <Weapon name="weapon.laserpistol" bulletType="normal" emptySound="Empty Click 1"> <props range="10" hands="1" recoil="0" weight="2" isHeavy="0" clipSize="6" reloadAPCost="20" reloadSound="Weapon Laser Pistol Reload" reactionModifier="2" hpLimit="60"/> <SingleShot sound="Weapon Laser Pistol Single" delay="1" suppressionValue="10" suppressionRadius="3"> <Set1 ap="10" accuracy="40" /> <Set2 ap="20" accuracy="90" /> </SingleShot> <GUIImage name="gui/weapons/LaserPistol.png"/> <GroundImage name="grounditemimages/pistol.png"/> <Ammos> <Ammo name="ammo.laser.lasercell" type="energy" damage="30" mitigation="0"> <Projectile spectre="projectiles/laser/laser" speed="2000"/> <Impact spectre="particles/laserexplode/laserexplode"/> </Ammo> </Ammos></Weapon> Quote Link to comment Share on other sites More sharing options...
crusherven Posted September 14, 2013 Share Posted September 14, 2013 An interesting point. But by extension, shouldn't the heavy weapons have much less ammo per magazine? Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 14, 2013 Author Share Posted September 14, 2013 (edited) If you take the basis for the argument as being 9 shots for the laser rifle, most of weapons work if you raise the laser pistol to 10. The only one that doesn't fit is the scatter laser. I actually imagine the scatter laser using two clips, but I don't know if the game will do that. What would actually work better in this game is a "heavy battery" for the two heavier weapons, being two of the standard batteries in series. Edited September 14, 2013 by Ishantil Quote Link to comment Share on other sites More sharing options...
Elydo Posted September 15, 2013 Share Posted September 15, 2013 It gets worse for plasma weapons; the pistol has six shots whereas the rifle has 9. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 15, 2013 Share Posted September 15, 2013 You guys are absolutely correct. The pistol uses the same cartridge as all the other laser weapons therefore it should have MORE shots since the laser is less powerful. At a minimum it should have at least as many. Quote Link to comment Share on other sites More sharing options...
crusherven Posted September 15, 2013 Share Posted September 15, 2013 Realism aside, I don't know why the pistol shouldn't have more rounds. It's not exactly game-breakingly powerful, is it? Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 15, 2013 Author Share Posted September 15, 2013 That's why I changed it to ten shots in my game. For the consideration that it's an inefficient weapon, and is single fire, I thought ten was a good number. I then changed all subsequent pistols to match. My rocket soldiers carry a laser pistol and it doesn't seem silly now. Quote Link to comment Share on other sites More sharing options...
Elydo Posted September 15, 2013 Share Posted September 15, 2013 I initially misread that as "My laser soldiers carry a rocket pistol, who's silly now?" ... I might need sleep. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 15, 2013 Author Share Posted September 15, 2013 I wish I had a gyroget pistol! Quote Link to comment Share on other sites More sharing options...
Josip Broz Tito Posted September 15, 2013 Share Posted September 15, 2013 Those aren't in production for a reason lol= they're horribly inaccurate. But...we now have the technology. I'm not a fan of reducing ammo for the machine guns at all. You already need to bring a billion magazines/batteries (which is ok). A boost to the laser pistol and plasma pistol ammo count would be cool w/ me. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 15, 2013 Author Share Posted September 15, 2013 The machine guns have three shots, basically. The original machine gun holds 50 shots. So you go from 50 to 15. What I would do is make it so you needed a bigger magazine (2x2) but that you got 25 shots out of it. Quote Link to comment Share on other sites More sharing options...
Josip Broz Tito Posted September 15, 2013 Share Posted September 15, 2013 That actually makes the ammo-carrying situation for a machine gun worse, since I couldn't fill nooks or crannies with them if I decide to carry a few grenades or other equipment. Math it out. 3 bursts per 1x1 magazine. a 2x2 magazine with 5 bursts. 3 bursts X 4 magazines in the same space- 12 bursts currently, versus 5 in your proposal in the same inventory space. It'd basically be a nerf. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 16, 2013 Author Share Posted September 16, 2013 Ooooh, I misremembered the magazines being 1x2. In which case, the larger magazine I envisioned is supposed to be two magazines side by side. I think the tradeoff of having to reload less often is worth being able to carry fewer magazines. YMMV. Quote Link to comment Share on other sites More sharing options...
Elydo Posted September 16, 2013 Share Posted September 16, 2013 Yeah, with the Plasmacaster you get three shots, then need to spend more ap than taking a burst shot costs to reload. It wouldn't be so bad if the loading cost wasn't so high. Keep in mind currently the weapon images so the given cell in the weapon, so changing the cell image wouldn't fit the visuals anymore. Does anyone else get the plasmacaster reaction-firing on every available opportunity when out of ammunition? Quote Link to comment Share on other sites More sharing options...
Josip Broz Tito Posted September 16, 2013 Share Posted September 16, 2013 Yes, didn't seem to happen all the time. That, and the soldiers they were on had good reaction fire from my shoot-the-ufo-door method. I just figured they were shooting on empty- regardless, it's annoying. Ishantil, ok- cool. compressed/combined magazines would be great! Quote Link to comment Share on other sites More sharing options...
Tobbzn Posted September 17, 2013 Share Posted September 17, 2013 How about 30 shots in your heavy weapon but each battery only reloads 10? You'd last longer from the start of a fight, but you'd need to spend longer to reload between encounters. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 17, 2013 Author Share Posted September 17, 2013 First of all, I'm not sure exactly how you could explain that. Slapping fresh batteries into the scatter laser should recharge it completely, not partially. I suppose you could make the argument that it has a hyper-capacitor in it to start with and a battery. But...no. It would be better to actually balance the battery size against the number of shots. I'll have to look at the numbers again. I've thought of a way to actually figure out the "power level" and balance it appropriately. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted September 17, 2013 Share Posted September 17, 2013 What way would that be? I've not thought of anything, though I'll admit I've not been giving it any thought. Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted September 18, 2013 Share Posted September 18, 2013 Establish a ratio of shots to shot power, probably, and then go from there, given that each battery has X power supply, it can provide Y shots of Z damage each. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 18, 2013 Author Share Posted September 18, 2013 Please see here for details on my analysis. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 18, 2013 Share Posted September 18, 2013 (edited) First of all, I'm not sure exactly how you could explain that. Slapping fresh batteries into the scatter laser should recharge it completely, not partially.I guess the real question is does the weapon have an onboard battery that needs to be "recharged" or is it powered directly off the magazine/battery. I could see it either way OR even a weapon that hold/requires multiple magazines for a full reload. Personally, I think the powered directly off the battery/magazine thing is the most likely. The other arrangements would all be less desireable in combat and would probably raise the weight and complexity of the weapon. Edited September 18, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
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