Jump to content

Modding balance changes - attempt 1


TrashMan

Recommended Posts

CURRENT VERSION v0.6: - UPDATED: 2.01.2014

https://www.mediafire.com/folder/iptk9az8vc52j/Xenonauts

DONE SO FAR:

- advanced conventional interceptor(s) added

mix between condor and MIG. Has a cannon, can evade. The second one is all cannons.

- item prices re-balancing. Buffing the prices of all stuff, so you can sell them without a huge loss. Right now, selling anything at all is a huge waste. Especially alien stuff. Even after buffing the price of alien materials and allenium by a factor of 5, it's still not worth selling. But at least you can get SOME money out of it now.

EDIT: Alenium price mistake. It's set to 100.000 in the current file..

- adding a second ballistic weapon tier & research. Just a tiny increase in efficiency.

- weapon re-balance:

burst fire on assult rifles cheaper

accuracy of AR's single shot reduced, but cost of aiming reduced as well.

Shotty has more pellets, lower accuracy.

- 11 new role icons

- all weapons sprites fixed.

- (OPTIONAL... there is a separate weapons file you cna use if you want re-balanced laz0rs) compelte re-balance of all weapons. All lasers are accurate as hell, have increased ammo capacity and 20 TU reload cost. Their armor migation has been reduced.

- More allied AI on maps (especially terror missions) + allied soldier now have some armor and better stats.

Edited by TrashMan
Link to comment
Share on other sites

I'm still not sure if auto-upgrade/replace is even possible or if it's hard-coded.

I don't know how you would replace items (a la grenades), but if you set the new items in items.xml to "unlimited" (or something like that - I can't remember exactly off the top of my head) then this will automatically provide an unlimited number of those items (which is close enough to what you want, I guess).

Link to comment
Share on other sites

I decided to simply go for very cheap manufacture cost.

Dang, all the strings that have to be added. It's redicolous that you have to write down "Advanced Assault rifle" in a dozen places!

But almost done..almost.

Look at this s***:

<Row ss:AutoFitHeight="0">

<Cell><Data ss:Type="String">Items.vhs2</Data></Cell>

<Cell><Data ss:Type="String">Advanced Assault Rifle</Data></Cell>

</Row>

<Row ss:AutoFitHeight="0">

<Cell><Data ss:Type="String">ManTech.vhs2</Data></Cell>

<Cell><Data ss:Type="String">Advanced Assault Rifle</Data></Cell>

</Row>

<Row ss:AutoFitHeight="0">

<Cell><Data ss:Type="String">ManTech.vhs2Desc</Data></Cell>

<Cell ss:StyleID="s72"><Data ss:Type="String">An advanced assault rifle usefull in any situation.</Data></Cell>

</Row>

<Row ss:AutoFitHeight="0">

<Cell><Data ss:Type="String">weapon.vhs2</Data></Cell>

<Cell><Data ss:Type="String">Advanced Ballistic Rifle</Data></Cell>

</Row>

<Row ss:AutoFitHeight="0" ss:Height="285">

<Cell><Data ss:Type="String">weapon.vhs2.desc</Data></Cell>

<Cell ss:StyleID="s72"><Data ss:Type="String"><font face="fonts/arial.mvec"\><b>Advanced Ballistic Rifle:</b>An upgrade of the standard ballistic rifle, this new rifle uses every prototype technology and advance known to man. It is a bit lighter, more accurate and packs a bigger punch than it's predecessor. Most strike teams should contain at least some soldiers armed with rifles (backed up by more specialist weapons), as they are the best all-around weapon in the game.Damage Type: KineticWeapon Range: 22Projectile Damage: 33Armour Mitigation: 15Clip Size: 30Fire Modes: Single Shot (3), Burst FireReaction Modifier: +0%%</Data></Cell>

</Row>

Name of the weapon, tech and item are all the same...are always the same. Why 3 separate strings for that?

Edited by TrashMan
Link to comment
Share on other sites

Found it. You can replace items in researches.xml

In the 'When Finished' column, you can add the following:

ReplaceItem("ITEM_TO_BE_REPLACED","ITEM_DOING_THE_REPLACING");

where ITEM_TO_BE_REPLACED and ITEM_DOING_THE_REPLACING are the names for the items in items.xml

E.g. (upgraded medikit):

ReplaceItem("weapon.grenade.medipack","weapon.grenade.advancedmedipack");

You'll need to change the availability of the items in items.xml to 'UnlimitedOnResearch' too.

[Caveat: I've not tested any of this, but this is how it seems to work based on extant in-game examples. If you find anything wrong with this, I'd be grateful to know!).

Link to comment
Share on other sites

Methinks I'm gonna make allenium missiles limtied and manufacturable.

F'course, that means re-balancing the pricing on a few items.

I never liked the whole "this spent allenium still has SOOOO much energy left it in. Limitless supply!"

I think what they're getting at is describing what's coming out of the crash sites. You're not pulling much viable alenium at all from any given one; there's plenty of spent stuff, though.

Link to comment
Share on other sites

I am glad the soldier specters are not out of date.

IT WOULD really suck if they were.

Enjoy them! And.... Community, consider this tech support the best gift the ever so lazy creator of WATBE can give you to make up for him taking forever.

I have time this weekend to do things, and I think most of the mod update will be done in that weekend.

Link to comment
Share on other sites

I am glad the soldier specters are not out of date.

IT WOULD really suck if they were.

You wouldn't hapen to have a MG specter?

Trashman, I like what you have here. I will take a look at the files and see what you are doing. I think it should be compatible with what I already have going on.

Go nuts.

Link to comment
Share on other sites

I keep getting wonkiness in Excel. Some of the files will open and some won't. I can't get researches.xml to open, for example.

But I can get the original backup I made to open. You notice anything?

Some XML is formatted for Excel, some isn't, it seems.

If it is readable in notepad, it probably isn't one of those documents.

As for getting a machine-gun specter....

It wouldn't take a long time to convert a rifle specter to it.

CTRL+F to open search, and use the replace all function to replace all instances of "Rifle" with "Machinegun"

Do this for a copy of the rifle specter for every suit of armor.

Edited by WalrusJones
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...