TrashMan Posted September 10, 2013 Share Posted September 10, 2013 (edited) CURRENT VERSION v0.6: - UPDATED: 2.01.2014 https://www.mediafire.com/folder/iptk9az8vc52j/Xenonauts DONE SO FAR: - advanced conventional interceptor(s) added mix between condor and MIG. Has a cannon, can evade. The second one is all cannons. - item prices re-balancing. Buffing the prices of all stuff, so you can sell them without a huge loss. Right now, selling anything at all is a huge waste. Especially alien stuff. Even after buffing the price of alien materials and allenium by a factor of 5, it's still not worth selling. But at least you can get SOME money out of it now. EDIT: Alenium price mistake. It's set to 100.000 in the current file.. - adding a second ballistic weapon tier & research. Just a tiny increase in efficiency. - weapon re-balance: burst fire on assult rifles cheaper accuracy of AR's single shot reduced, but cost of aiming reduced as well. Shotty has more pellets, lower accuracy. - 11 new role icons - all weapons sprites fixed. - (OPTIONAL... there is a separate weapons file you cna use if you want re-balanced laz0rs) compelte re-balance of all weapons. All lasers are accurate as hell, have increased ammo capacity and 20 TU reload cost. Their armor migation has been reduced. - More allied AI on maps (especially terror missions) + allied soldier now have some armor and better stats. Edited January 2, 2014 by TrashMan Quote Link to comment Share on other sites More sharing options...
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