Jump to content

V19 stable 9/14 verision stun grenades


Recommended Posts

By stun grenades you mean gas nades ?

Flashbang are labeled as stun nades...

And yes you need 3 to 4 gas nades to stun them the same round OR 2 nades and you wait some rounds as the alien take stun damage every round he s on a gas tile.

Like throw, retreat, observe. Most of aliens don t have the reflexes of fleeing the stun gas (at least didn t) so they end fainting.

Link to comment
Share on other sites

Nah I tossed like 24 Gas / stun grenades he just stood there, albeit was over 4 turns. He didn't even take stun damage from the gas. When they did go off 1 out of 4 would do 1 blue damage point. LoL the smoke was so thick I couldn't shot though it at one point.

Link to comment
Share on other sites

Nah I tossed like 24 Gas / stun grenades he just stood there, albeit was over 4 turns. He didn't even take stun damage from the gas. When they did go off 1 out of 4 would do 1 blue damage point. LoL the smoke was so thick I couldn't shot though it at one point.

LOL!! I have to get there again to see this.

Link to comment
Share on other sites

  • 2 weeks later...

+1

They can't even stun a noncombatant Caesan holed up in the scout reliably within a couple turns. I did manage to take one down after 6 grenades and 4 turns, but I now just throw a couple flashbangs and use a shock baton if I want any aliens alive. (The stun baton is lighter, and doesn't even take up much more space with the inventory overlap bug)

I thought that the gas grenades were supposed to have more gas/cloud spread to make up for their reduced initial damage. As it is right now they can't even fill up a 3x3 square, I'd prefer if they filled up a 5x5 square completely, given the same amount of stun damage they do now.

Link to comment
Share on other sites

I've mentioned this a few times in the past - but I think the game would be stronger to NOT have ranged stuns until mid-late game (electroshock grenade). Make stunning aliens seem personal and risky - flashbang + baton sounds like a more "interesting" combo than tossing smoke grenades.

Aside from the arc thrower not fitting into a pistol slot, this was one aspect of EU12 that I think they got right.

Link to comment
Share on other sites

Jossis, could you post a saved game showing this issue (i.e. many stun grenades having no effect)? They seem to work for me, if a bit feeble (which is intentional).

Sure I can, you might have to walk me though the process. Sorry I didn't see your post sooner Aaron.

Link to comment
Share on other sites

Thank you Ishantil. I upload 2 different files the first will be from about the time period I first wrote this post yet I don't see it accessible on my in game load file. The second is the newest save game file.

https://docs.google.com/file/d/0Bws44SP2C0O9WTdlbGFTY2F2cVE/edit?usp=sharing

https://docs.google.com/file/d/0Bws44SP2C0O9TlhWbDkwUW10Qnc/edit?usp=sharing

If there is any problems let me know. Hopefully this is what you were looking for.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...