Ishantil Posted September 3, 2013 Share Posted September 3, 2013 This thing is...evil. I'm not sure if it's OP or not. What do you guys think? Quote Link to comment Share on other sites More sharing options...
Elydo Posted September 3, 2013 Share Posted September 3, 2013 Ours or theirs? Ours I have not tried yet. Theirs is nasty, worse with burst fire but my main issue is it's accuracy at range being moderate rather than appalling. I've lost quite a few guys to being sniped with heavy plasmas from beyond visual range. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 3, 2013 Author Share Posted September 3, 2013 I was talking about the alien version. I'm only at laser weaponry, so I have no idea what ours is like. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 4, 2013 Share Posted September 4, 2013 I think it's OP. Every troop I lost in an entire night of playing was killed by the plasma shotgun, but one. Even the "misses" are dangerous with that thing. I don't know if it's too powerful, too high an ROF, too accurate, or has too many "pellets". I do think it needs a reduction of some kind. Our laser carbine, on the other hand, seems about right to me. It's good at close range, but pretty much sucks at longer ranges. That's what I'd expect. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 4, 2013 Author Share Posted September 4, 2013 I think that the plasma shotgun probably does too much damage and is too accurate. I'll take a look at the numbers tonight. Quote Link to comment Share on other sites More sharing options...
kabill Posted September 4, 2013 Share Posted September 4, 2013 I can't check now, but I'm pretty sure it got buffed to have 50 armour mitigation, which means it ignores Wolf and anything below it. While some armour mitigation is necessary to stop the weapon doing nothing, maybe completely ignoring most armour is too much? Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 4, 2013 Share Posted September 4, 2013 (edited) I can't check now, but I'm pretty sure it got buffed to have 50 armour mitigation, which means it ignores Wolf and anything below it. While some armour mitigation is necessary to stop the weapon doing nothing, maybe completely ignoring most armour is too much?That could be it too. All my guys had Wolf on and it didn't seem to help one bit. Probably still needs a firepower reduction of some kind too.Aaron did give us fair warning...but he's still evil. LOL! Edited September 4, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 4, 2013 Author Share Posted September 4, 2013 That's an excellent point. I'll take a look at the entire weapon this evening. Quote Link to comment Share on other sites More sharing options...
Leonidas Posted September 8, 2013 Share Posted September 8, 2013 I think i'd be ok with it as-is if only the range were, say, halved. It IS a shotgun == close quuarters. So why is it owning my snipers and assault rifle dudes? Quote Link to comment Share on other sites More sharing options...
Elydo Posted September 8, 2013 Share Posted September 8, 2013 Given the musing on the need for late game relevance, as the plasma shottie is supposed to be a late game alien weapon for elite mooks thus needs to not be useless by then, it was suggested that the current one be nerfed slightly and an 'elite' version introduced later to remain viable. Personally, it might make more sense to make the current version the 'elite' version, retaining armour mitigation, burst fire and accuracy just how it is, and introduce a 'standard' version that only has single fire, needs to be closer and is less effective against armour. Then when the elites starts treating you like the chew toys we're currently feeling like, it'd be an unpleasant surprise. Maybe re-introduce some fear. Quote Link to comment Share on other sites More sharing options...
Tobbzn Posted September 8, 2013 Share Posted September 8, 2013 Right now it's more of a heavy machine gun that can do single shots than it's a shotgun. I always pick them up and use them as long ranged spray weapon. The misses may still hit and even if not it does suppress and destroy cover better than a rocket launcher, giving my snipers a better line of fire. This makes it an ideal weapon for breaches, accuracy penalty be damned. Quote Link to comment Share on other sites More sharing options...
Josip Broz Tito Posted September 8, 2013 Share Posted September 8, 2013 Elydo, that's a great idea. Quote Link to comment Share on other sites More sharing options...
Saskali Posted September 11, 2013 Share Posted September 11, 2013 Yeah they are fearsome i always loose soldiers to the last room of alien bases due to those. I have now a nice strategy i always take 2-3 rookies in my shrike and i make them recieve the reaction shots in the last room before my elite troops enter and clear the room. Nasty but efficient . By the way sometimes some miraculated rookie survive the process Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted September 11, 2013 Share Posted September 11, 2013 Given the musing on the need for late game relevance, as the plasma shottie is supposed to be a late game alien weapon for elite mooks thus needs to not be useless by then, it was suggested that the current one be nerfed slightly and an 'elite' version introduced later to remain viable. Personally, it might make more sense to make the current version the 'elite' version, retaining armour mitigation, burst fire and accuracy just how it is, and introduce a 'standard' version that only has single fire, needs to be closer and is less effective against armour. Then when the elites starts treating you like the chew toys we're currently feeling like, it'd be an unpleasant surprise. Maybe re-introduce some fear. That or just introduce it later on in the game. Quote Link to comment Share on other sites More sharing options...
Elydo Posted September 11, 2013 Share Posted September 11, 2013 The problem with introducing it later is that you need all four alien plasma weapons in order to research your own. Although slowing down the plasma tier might also be an idea. I can't recall the requirements for laser weapons, is it just any two alien plasmas (typically the rifle and pistol) of must it be the rifle and pistol. Either way introducing the heavy plasma later wouldn't affect that. My way makes more new players pee themselves slightly and cry though. Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted September 11, 2013 Share Posted September 11, 2013 Yeah, IIRC, it's just any two plasma weapons; those are the first I always run into. Hard to be sure. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted September 11, 2013 Share Posted September 11, 2013 IMO, the solution is to reduce the effective range of the heavy plasma substantially. That will make the misses a lot less dangerous because firing past the effective range of a weapon not reduces accuracy rapidly, it also reduces damage. They'll still be deadly at close range, but at least you'll have a chance if you can keep the aliens at arms length. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted September 11, 2013 Author Share Posted September 11, 2013 I agree, the plasma shotgun works too well at just blasting people and accidentally scoring hits. Quote Link to comment Share on other sites More sharing options...
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