Jump to content

Super cool, fun idea! Occasional super-NPC! Easy to program too!


Recommended Posts

Every one in 20 or one in 40 armed NPCs should be a Rambo or Dirty Harry type guy/girl. That would be a hoot!

Check out this thread: http://www.goldhawkinteractive.com/forums/showthread.php/7199-Local-Forces?p=83615&viewfull=1#post83615

I like this idea, because part of the fun is random things happening. It leads to entertaining situations. As a rarely occurring event it would make for a treat from the predictable monotony that can/does happen.

Link to comment
Share on other sites

Yes.

Multiple levels of NPC's with their own stats.

CIVILIAN - all around low-stats

TOUGH_CIV - (guys who have a gun) slighly better stats, mostly in the accuracy department

COP - even better stats (+5 on everything at least), better accuracy

DIRTY HARRY - decent stats, skilled shot

ARMY - better than a cop, but mostly better equipment

VETERAN - better stats, same equipment

COMMANDO/RAMBO - great stats, best equipment

Link to comment
Share on other sites

You might be right, Giz, I don't remember the exact machine gun they are using. I'm pretty certain it's not actually an M-60 (too big of a weapon)

The gun in-game is the Belgian FN MAG, a medium machine gun chambered in 7.62x51mm NATO, and the precursor to the US military's M240 series of machine guns.

It looks very much like a bigger brother of the Minimi, and shares some vaguely similar guts and design characteristics, but is a good deal larger and heavier than its little brother, as well as most other medium/general purpose machine guns, and especially so compared to light machine guns and automatic rifles designed for operating in a capacity like we see in-game. A Minimi would actually be a great deal more appropriate for what we see the Xenonauts doing; the MAG/M240 is usually relegated to deployment with dedicated machine gun teams of two or three individuals, or mounted on light armored/utility trucks, due to the weight of the system and the ammo it fires (and the rate at which it expends it in combat).

If anyone's curious, the rest of them are the Italian Beretta 92S, an earlier model of the line of handgun the United States ended up selecting to be the M9, chambered in 9x19mm.

The assault rifle's recognizable enough to most people: what appears to be an M16A1 (but which is apparently lacking a fully auto setting, if you look at the illustration), adapted from the AR platform designed by Eugene Stoner in the United States.

The shotgun shares similar roots; it's an American Mossberg 590 series 12-gauge shotgun - the specific model we see in-game is likely intended to be a military adaptation of that gun type classified as the M590A1, distinguished by the heat shield, but the in-game model is missing its bayonet lug.

The "Precision Rifle" at first glance appears to be a a 7.62x51mm NATO-chambered G3/HK91, manufactured by Heckler & Koch of Germany; closer inspection marks it as being modeled off an American PTR-91, the civilian model - better trigger and a different stock, still an odd choice for the Xenonauts, though, considering the reliability issues and a tendency to mangle the hell out of brass.

The last is the "rocket launcher," actually an Israeli B-300 recoilless assault weapon, firing 83mm projectiles with various payloads; this weapon was eventually adapted into the Mk153 SMAW the US Marine Corps uses.

Edited by EchoFourDelta
Link to comment
Share on other sites

The weapon we see in-game is a modern civilian version of the PSG-1 that came out a little over a decade ago, except with a better trigger group than the original (we couldn't get G3s or PSG-1s due to how H&K sales practices work sometimes; that, combined with the ban of certain weapons features and cosmetics at the time led an American-based manufacturer to start building their own). PSG-1s are a massively overhyped weapon system; the cost that goes into them to get the rather baseline performance that comes out is an absolute abomination when it comes to weapons design (not to mention that the PTR-91 wouldn't exist for another 20 years, but that's neither here nor there). It's more or less an accurized G3, which in and of itself isn't saying a lot.

If you're looking at actual sniper rifles, any of the militarized Remingtons or Winchesters of the day would make a great deal more sense (and give us an excuse of why our marksmen aren't popping out a round from their rifles every second or so). As bad as the M14 is (it's an incredibly heavy, overmachined weapon for what it does), it would be a better option in the role we see in-game, as well as offering the marksman a fully-automatic option at close range (not exactly something that's ever viable or used in actual combat, but I imagine such a thing would be a good bit more practical if we were engaging 7-foot-tall lizards that could take three to the chest and keep coming).

Also, considering what is half of our concerns most of the time, those are all hella cheaper.

Edited by EchoFourDelta
Link to comment
Share on other sites

This sounds really neat. It'll be rolling a critical success on a D20. Rare, but common enough that it'll trigger a memorable moment every now and then.
Exactly! The stuff of gaming legends!

"One time I was doing the terror mission from hell, 20 Androns were shooting up my guys and I was down to four soldiers and then I hear civilian gunfire. Two of Androns go down, then next turn another two! All of sudden I see this NPC gunning them down left and right. I'm saved!"

Link to comment
Share on other sites

This is a pretty cool idea.

I especially like the idea that if this "Hero of the Alien Resistance" survives the mission, you can recruit them into the 'nauts.

Also, seriously, if something like this is implemented, they need to make the model look like Rowdy Roddy Piper from They Live:

they-live.jpg

they-live.jpg

they-live.jpg.cd68d927f4cc415badc8567e83

Link to comment
Share on other sites

Recruiting them into the Xenonauts wouldn't be possible, and I'd rather not have that in the game even if it were.

I mean, this guy's a loner, a legend. He's like the Mysterious Stranger from Fallout; he goes and comes as he pleases, but when he does come he wastes whatever you're fighting.

There are blond blue checkered shirted sprites already there. With a shotgun, I believe.

Link to comment
Share on other sites

Recruiting them into the Xenonauts wouldn't be possible, and I'd rather not have that in the game even if it were.

I mean, this guy's a loner, a legend. He's like the Mysterious Stranger from Fallout; he goes and comes as he pleases, but when he does come he wastes whatever you're fighting.

There are blond blue checkered shirted sprites already there. With a shotgun, I believe.

1) I like the idea of the random badass, but for any country he appears in, he should always be the same guy.

2) Definitely no recruiting him. That just sounds cheap.

3) He should have the "Guille" haircut if he's American.

Link to comment
Share on other sites

No need for new sprites. Just a randomy generated name above the "hero" unit.

The name being generated from it's own table, depending if the hero is a cop or soldier - using names of famoves movie heroes.

so you get names like:

Harry Murphy

Alex McLane

John Callahan

Jack Kimble Tasker

Ivan Danko

Cordell Slater

John Walker

for soldiers:

John Matrix Trench

Barney Kruger

Lee Booker

Gunnar Dutch McQuade

Scott Rambo

John McCoy

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...