Ishantil Posted August 10, 2013 Share Posted August 10, 2013 So I don't understand why it takes so long to reload things. If memory serves, there was a blanket 15 TU cost to reload a thing in X-COM. Now, I think that's probably too short for some of the weapons. A rocket launcher, needing the rocket package replaced from a backpack, I can understand taking 40. Re-stringing the chain on a M60 machine gun, probably 35. Slapping a clip in a scatter laser? Was thinking 15. Thoughts? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 10, 2013 Share Posted August 10, 2013 My thoughts on reloading and ammo in general. EDIT: Link updated. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 10, 2013 Share Posted August 10, 2013 @Ishantil Agreed. The Devs seem to be crazy annoyed by the lack of reloading, although adding more Aliens have helped that. (Causing you to reload more often) I think they want reloading to be used as a major point of balance...or something, which seems a little odd /shrug. I believe if Chris did what he wanted rifles would have 6 bullets in them, they are at 9 right now and he was recently talking about decreasing it...which would majorly suck. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 10, 2013 Author Share Posted August 10, 2013 Uh...well, I'll go ahead and mod that out, then. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 10, 2013 Share Posted August 10, 2013 Uh...well, I'll go ahead and mod that out, then. I think you have to change clip size in two places, FYI. the first is obvious "weapons gc" I honestly dont know where the other value is tho. Quote Link to comment Share on other sites More sharing options...
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