Waladil Posted August 10, 2013 Share Posted August 10, 2013 For reasons unbeknownst to me, any interceptor over a landed UFO will have their fuel levels drop incredibly rapidly, often draining the tanks in moments. I've confirmed this by launching multiple sorties using the same interceptor design at the same time: The sortie that attempts to engage a landed UFO will RTB from fuel use far before the sortie chasing an in-flight UFO. Even if the UFO that's still flying is further away from the relevant base than the landed one is. I've discovered the best workaround is to order the interceptors to patrol a nearby location and have them re-engage as soon as the UFO takes off. Quote Link to comment Share on other sites More sharing options...
enobayram Posted August 10, 2013 Share Posted August 10, 2013 I've never reported this but I've actually been observing this since V18 (earliest beta version I've played) Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted August 12, 2013 Share Posted August 12, 2013 Yep, been around for a while. Quote Link to comment Share on other sites More sharing options...
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