tirlimpimpim Posted August 9, 2013 Share Posted August 9, 2013 Is it done by changing isOverdamage="1" to "0" in weapons_gc.xml or is there some other variable? Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted August 9, 2013 Share Posted August 9, 2013 You hit the nail on the head. Quote Link to comment Share on other sites More sharing options...
4Aces Posted August 12, 2013 Share Posted August 12, 2013 Just to confirm EFD's reply, that will stop the explosives from turning everything to a stain on the ground (wrecking the bodies and weapons they are holding). Quote Link to comment Share on other sites More sharing options...
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