Mask Posted August 4, 2013 Share Posted August 4, 2013 If possible, please consider making it so that we can mod the weapon and ammo types, and be able to make our own. I'm helping someone with a mod, currently, which could benefit quite a lot if we could edit or add our own weapon types (we were discussing making it so that alien plasma rifles could set things on fire, but we don't want to make the ammo into rockets, since it would mess up their interaction with cover). Thank you for reading this suggestion. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted August 4, 2013 Share Posted August 4, 2013 (edited) I am guessing you are asking to be able to add new damage types: IE, Cold damage for your mideval quest guild total conversion mod. (Its an example people.) (And new weapon patterns, but this would literally require a second coding language to be made available to modders.) And then, improve weapons to support multiple ammo types. (Which is technically possible, but annoying, glitchy and hard.) Multi-ammo support for standard weapons is a MUCH requested feature, one that me and many others have suggested. I am rather shocked by the fact that it hasn't been addressed in any of the recent threads, and boy, have there been alot of them. Edited August 4, 2013 by WalrusJones Quote Link to comment Share on other sites More sharing options...
Mask Posted August 4, 2013 Author Share Posted August 4, 2013 Largely, me and my friend's concern is grenades, which we currently have set to Explosives, and plasma ammo, which we considered swapping to rocket type ammunition so that we could set things on fire. I'm figuring the most effective way to this end is adding or editing new ammo/weapon types. Of course, your suggestion of adding damage types may be just as effective if not more. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted August 4, 2013 Share Posted August 4, 2013 A compromise is probably possible. Ammo isn't nearly as complex as it could be. Quote Link to comment Share on other sites More sharing options...
bentaro Posted August 6, 2013 Share Posted August 6, 2013 also, it would, in reality, take less "time units" to fire two 3 round bursts in a row, than to fire one three round burst, then, switch to single shot, and fire once... Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted August 6, 2013 Share Posted August 6, 2013 It depends on how well heat management on these guns are. Knowing Xcom-wannabes, the chamber probably overheats two rounds in and gets stuck until it gets some force feedback, from the heel of the operators boot. Quote Link to comment Share on other sites More sharing options...
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