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It's the third week in January. I've just had the largest wave of UFOs yet.

I'm about to take off for a terror mission, when I see a landing ship angling in towards my base. Sure enough, it's a base attack. Glad I held off, as several builds ago I had to defend with three injured soldiers.

After the base attack, it's off to a landed Cruiser. Then it's off to a terror site in Kiev (I take on the UFO). As I'm returning I see that there's a landing in Canada. Do I have enough fuel? I surely do, and it's another Cruiser.

While getting to the Cruiser my interceptors take down a UFO just over the border in the US. Alas, it's only a Heavy Fighter, but I would probably have had enough to get there too, had it been a crash site.

That's probably the longest the Chinook has been up for me. Never mind all my posts about grenades. I really, really needed them all here.

Note: I look out for the Base Attack just from experience with the game. In waves of UFOs it's going to catch out a number of players with a Chinook in the air. Now, if I didn't have a few spare soldiers that would be game over. Just something to think about.

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I just had another 4 missions stint in the Yucatan. 1 terror site and three UFOs - 1 Corvette, 1 Scout and 1 Light Scout, so a good mix.

If you shoot down a UFO then there won;t be a terror mission. But if you lose the resulting ground combat, then the alien survivors could catch a bus to the nearest city*

*this assumes that they loot the Xenonaut bodies for the correct fare, or they won't be let on the bus.

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