Chris Posted January 12, 2012 Share Posted January 12, 2012 Build V8.61 has been released on Desura. This is only a quick hotfix to sort out a couple of pervasive stability issues: - You should now be able to complete ground combat missions on 1280x1024 screen resolution. This was an issue with text sizes that prevented the mission completion screen from loading. - UFO fighters should no longer cause crashes when shot down. Unfortunately this will only affect new games - it was an issue with alien UFO squadron generation where one of the fighters was invisible in game terms and there being problems when half a squadron was shot down. - Sprites: We've corrected the Flare-equipped sprites for all armour types, the Injury animation for all armours, and the Machinegun-equipped Basic Armour soldiers should no longer appear in Wolf armour. - Hidden Movement screen should be back in. That is all. As mentioned elsewhere in the forums, we're working on a major update at the moment. Here is a sneak peek of it (much left to do on it still): http://www.xenonauts.com/devimages/farm.jpg Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 12, 2012 Share Posted January 12, 2012 Oh my that's beautiful...really takes me back. Is it an example of the new 10x10 tilesets? The unit's don't quite seem to 'fit' though. Really need shadows heh. Oh right, new build! Good to hear! A few forumites posted about the new build before this though, funnily enough. Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted January 12, 2012 Share Posted January 12, 2012 Ooh! Have to check this out when I get home. Fighting on that indy area is starting to get a liiiiittle bit old Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted January 12, 2012 Share Posted January 12, 2012 Speaking of which, the Combat GUI Mockup pictures you showed here, are they aimed for v9? Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 12, 2012 Share Posted January 12, 2012 Scouts spawn in pairs now? Oh, and had to retreat from a combat due to low fuel, and they (2 F-17's) seemed to be retreating really slowly (then the remaining scout picked them both off). Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted January 12, 2012 Share Posted January 12, 2012 Wicked looking cabbages. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 12, 2012 Author Share Posted January 12, 2012 I'll look into the double-spawning. That might be a side effect of the fighter fix. Hmmm. Moonshine, the new screenshot is of V9 rather than V8.61 (hence why it is a preview). But yes, this is an example of the new 10x10 ground tiles at work. The improvements we hope to have in V9 are: - Improved ground tiles (these still need slightly better blending and more variation) - Proper walls / hedges / buildings (they're currently unpainted 3D models in that screenshot) - Farmer civilians rather than office workers - Unit shadows - Sebillians as well as Caesans EDIT - also possibly the new GUI but I'm unsure as yet. Quote Link to comment Share on other sites More sharing options...
Edraii Posted January 12, 2012 Share Posted January 12, 2012 (edited) So, more cover around on the farm, that's nice (Been following this for a year, first time I've said anything... looking here over the last days made me finally buy the thing , keep up the good work!) Edited January 12, 2012 by Edraii Quote Link to comment Share on other sites More sharing options...
IceVamp Posted January 12, 2012 Share Posted January 12, 2012 Ooh! Have to check this out when I get home. Fighting on that indy area is starting to get a liiiiittle bit old Actually that's just a preview if I understand Chris correctly, 8.61 only contains bugfixes. But yeah, that looks awesome indeed. Oh, and had to retreat from a combat due to low fuel, and they (2 F-17's) seemed to be retreating really slowly (then the remaining scout picked them both off). Only had to do that once, had hit the enemy so he was fleeing as well. Both F-17's took quite a long time to get off the map as I recall. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 12, 2012 Author Share Posted January 12, 2012 Welcome, Edraii. Basically there's no cover in that screenshot because the props for that map haven't been done. Expect there to be more random bits of cover dotted about in the fields, and some of the fields to have tractor garages etc on them. As well as there being the odd barn etc. We're also getting larger 20x20 ground tiles done for the UFO crash site and dropship landing sites, which can have more buildings or cover around them. For the Industrial tileset the Chinook will probably be landing in a car park, and on the Farmyard one it'll be landing on a concrete loading bay or a stone courtyard. There should be 2-3 variations of each to keep it interesting. Quote Link to comment Share on other sites More sharing options...
Edraii Posted January 12, 2012 Share Posted January 12, 2012 Welcome, Edraii. Basically there's no cover in that screenshot because the props for that map haven't been done. Expect there to be more random bits of cover dotted about in the fields, and some of the fields to have tractor garages etc on them. As well as there being the odd barn etc.Oh, I assumed the stonebrick walls could be used for partial cover to crouch behind. I was talking about partial cover to fire from, not solid cover to hide behind. Something the urban/industrial map didnt seem have to much of outside buildings.Not assuming the hedge and wodden fence to work like that thou... those things are proboably not solid enough Quote Link to comment Share on other sites More sharing options...
IceVamp Posted January 12, 2012 Share Posted January 12, 2012 Would it be possible to build a sub-map where the UFO has crashed into/through a building btw? That would be awesome. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 12, 2012 Author Share Posted January 12, 2012 Oh, I assumed the stonebrick walls could be used for partial cover to crouch behind. I was talking about partial cover to fire from, not solid cover to hide behind. Something the urban/industrial map didnt seem have to much of outside buildings. Yup, you can. You can also hide behind the hedge and fence although they offer a much lower level of protection (the hedge in particular does largely obscure anything hiding behind it and makes it harder to hit). There should also be things like haystacks and possibly feed troughs etc lying around to offer more cover in the middle of a field, which is what I was referring to before. IceVamp - yes, it is possible. It's not our highest priority but there's no reason why we can't do it and I think it'd be cool to have a couple of maps like that in the final game. Quote Link to comment Share on other sites More sharing options...
Edraii Posted January 12, 2012 Share Posted January 12, 2012 (edited) Oh... The "Basic Armor Machinegunner" animations are glitched. How do you say it, they... well, are glitchy, basically. Edit: Specifically the Crouch/Stand animation, and there is no fire animation but I'm not sure if it's put in yet or not as I've got poor memory... Edit 2: And nice to know, sounds like the farm will be fun to fight on. Edited January 12, 2012 by Edraii Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 12, 2012 Share Posted January 12, 2012 Sebillians, shadows and farmers! V9 Sounds great! Quote Link to comment Share on other sites More sharing options...
Chris Posted January 12, 2012 Author Share Posted January 12, 2012 Ugh, all the crouch animations seem glitched. How did that happen? Quote Link to comment Share on other sites More sharing options...
Trigeminal Posted January 12, 2012 Share Posted January 12, 2012 Here is a sneak peek of it (much left to do on it still):http://www.xenonauts.com/devimages/farm.jpg Holy shit Chris, that looks great!!! I am really excited to see all the progress coming down the pipe. Any idea/timetable set for next press build and then beta? I am anxious to pre-order, but know I'll play it soon after the pre-order and don't want a alpha stability feel to be my first experience. What resolution do you have available? 1920x1200? 1920x1080? Quote Link to comment Share on other sites More sharing options...
Edraii Posted January 12, 2012 Share Posted January 12, 2012 Ugh, all the crouch animations seem glitched. How did that happen? Errr, ALL crouch animations are not glitched but... All animations related to the "Basic Armor Machinegunner" seem glitched, the rest of them seem fine?Or did I get something wrong here? Quote Link to comment Share on other sites More sharing options...
Silverwave Posted January 12, 2012 Share Posted January 12, 2012 Wow that farm map looks nice. Crop circles, anyone? Quote Link to comment Share on other sites More sharing options...
hosser Posted January 12, 2012 Share Posted January 12, 2012 What resolution do you have available? 1920x1200? 1920x1080? Yep, both of those. Anything your graphics card and Windows supports ought to work. As of now it's optimised for 16:10 and 16:9 resolutions. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 12, 2012 Share Posted January 12, 2012 Exciting! Ah the three S's will be wonderful. Any chance we could have some AI to go with those sebilians? Quote Link to comment Share on other sites More sharing options...
OrgunUK Posted January 12, 2012 Share Posted January 12, 2012 Hi, Just registered and bought the game! Needed an X-com fix after all the latest news and without the nostalgia of playing the original (never played it) I remembered Totalbiscuits WTF video and grabbed this! Looks like I picked a good time for it, new build! Cheers, Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted January 12, 2012 Share Posted January 12, 2012 Looking forward to unit shadows, farms and (hopefully) the new GUI! Will download this and give it a whirl as soon as I'm able. Quote Link to comment Share on other sites More sharing options...
admiral Posted January 12, 2012 Share Posted January 12, 2012 Oh man, after having a look at an early alpha build I went into a total Xenonauts media blackout to avoid spoiling my fun, but I couldn't resist clicking that screenshot. I really can't believe how much progress has been made in these last months, the map looks absolutely beautiful! Quote Link to comment Share on other sites More sharing options...
djlogue Posted January 12, 2012 Share Posted January 12, 2012 Damn I really need to pre-order. My system was infected by vista antispyware 2012 virus this week so I had to fork out on my mcafee renewal. Hopefully in two weeks I should be able to get it. Any spare change for an old xcom war vet. (I fought for this damn planet) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.