Kat Tsun Posted July 20, 2013 Share Posted July 20, 2013 Hello, I'm currently in the process of making a few weapons for the game, I was wondering if it was possible to use the fire selection ability to fire different projectiles, such as grenades. The main reason I'm looking at this is because I want to integrate underbarrel launchers or rifle grenades onto my weapons, and I don't want to have to make several similar looking guns for these features. I'd rather have a "burst" and "grenade" selection instead. Is this possible directly, or is there some sort of workaround that would accomplish what I want? Quote Link to comment Share on other sites More sharing options...
cspruce Posted July 20, 2013 Share Posted July 20, 2013 This is how I'm going to handle it in on my M16A2 with GL in my Marine Edition Mod. I'll create a new type of ammunition for the M16, it'll only work with that gun. However it'll really just be a grenade and work in the same manner alleviating you having' to make a new select fire script (pretty sure that's a lot of work and probably hard-coded). When you put the grenade in your inventory It'll then be used just like the other grenades however it'll have a little further range and weigh a little less. I haven't made tons of changes in the xml for this and many other features because I think it's a waste of time until the game is released and all the xml files are complete. Quote Link to comment Share on other sites More sharing options...
Wrath_IX Posted July 26, 2013 Share Posted July 26, 2013 yeah I was looking at doing the under/over style weapon the the one that was adapted to the m16 however I decided that it was more work than it was worth since the problem was the having one weapon with two fire modes. I had toyed with the weapon being an offhand add-on the the m16 thus making a different weapon. tried to do it as an alternate ammo type as well but when I played around with that it blended the qualities of the two. and lets face it nothing says wrong more that a rifleman who fires a 3 round burst of grenades from a single shot weapon. In the end with the other modifications I was already making in terms of weapons selection I deemed the dual fire mode weapon as redundant and not necessary. Quote Link to comment Share on other sites More sharing options...
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