Xadism Posted July 14, 2013 Posted July 14, 2013 (edited) Don't know if I'm doing something wrong, or if this is a bug. I just build my second foxtrot, and I have alenium explosives. But I can't put alenium weapons on this foxtrot. The other has them, but this new one is armed with sidewinders and avalanches, and clicking on the weapon or its label does nothing. I can switch weapons around on all my other aircraft just fine. Version: v18 stable. (EDIT: Specify version) Edited July 14, 2013 by Xadism
cspruce Posted July 14, 2013 Posted July 14, 2013 The aircraft has to be fully repaired, rearmed and refueled, I had the same issue until I figured it out.
Xadism Posted July 14, 2013 Author Posted July 14, 2013 Hmmm.... okay, so it was probably low on fuel because I'd transferred it to another base right after manufacture. Thanks! Devs: a message explaining this would be nice; it's confusing UX to click on something and have nothing happen for no apparent reason.
GizmoGomez Posted July 15, 2013 Posted July 15, 2013 This behavior is interesting. I'd like to be able to rearm my planes while they're still fueling. If they're being repaired still, then I'm okay with not being able to rearm them then.
Aaron Posted July 15, 2013 Posted July 15, 2013 The hangar screen is not very good at providing you feedback about what's happening to the interceptor right now - once the new UI is implemented we will be adding ways to make it very clear when and why you can/cannot interact with the aircraft.
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