PaladinFury Posted January 8, 2012 Share Posted January 8, 2012 (edited) I'm pretty sure 80% of my air combats and chases end with my jets running out of fuel and having to leave prematurely. Any chance of having a larger tank for the jets? It's quite awful, especially with the habit of zigzagging UFOs have. Possible solution that wouldn't break the game: Stop jets from using up fuel in air combat. They use it at the same rate as they do on the world map and I bet the air combat map is smaller.. It's not a game-breaker but it is very annoying! Edit: Five air combats in a row my jets have run out of fuel. I've got 3x F17 2x MIG at base1, 2x F17 at base2 and 1x F17 at base3.. No matter where I spot the UFO none of my planes will reach it before running out of fuel Planning to get four full wings of F17 F17 MIG eventually. Edit2: Six. Edit3: Seven, with one successful air combat in between.. Edited January 8, 2012 by PaladinFury More information Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 8, 2012 Share Posted January 8, 2012 sucks, yeah I brought this up before and Chris said he'd look into making it easier for the jets to catch up Quote Link to comment Share on other sites More sharing options...
KhazarLight Posted January 9, 2012 Share Posted January 9, 2012 I heard that Jets will soon follow an intercept course rather than a follow course as it seems to be now. Chris did say he was looking to fix this anyway. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 9, 2012 Share Posted January 9, 2012 Did he say something about increasing the range the intercepting crafts went into combat too or did i dream that? Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 9, 2012 Share Posted January 9, 2012 there was suggestion that increasing interceptor efficiency as a start of game research topic... so basically they get to their targets better, and therefore have more fuel when they engage Quote Link to comment Share on other sites More sharing options...
PaladinFury Posted January 9, 2012 Author Share Posted January 9, 2012 (edited) I don't mind the odd flight patterns as much as the fuel consumption in air combat.. Using the half their fuel to get to the target and 25% of it in air combat is rather annoying They seem to be consuming fuel at the same rate (fuel per pixel, if you will) as they do on the map screen. Zero fuel consumption in air combat and I'll be a happy xenophobe p.s. Xenophobia as in fear of the xenos, not fear of anyone different from me. Edited January 9, 2012 by PaladinFury brainfartfix Quote Link to comment Share on other sites More sharing options...
Chris Posted January 9, 2012 Share Posted January 9, 2012 Well combat fuel consumption is meant to be quite high. It'd be meaningless otherwise. It does need balancing though, admittedly. The values can be changed in gameconfig.xml if people want to do that, and aircraft ranges in aircrafts.xml. I think adding the the intercept course on the Geoscape will ease the problem a lot, though, because aircraft burn a lot of fuel randomly chasing the UFOs when they catch up with them. I'm not going to do the balancing myself until that's in place, as it'll throw everything off when we implement it. Quote Link to comment Share on other sites More sharing options...
PaladinFury Posted January 9, 2012 Author Share Posted January 9, 2012 Ahhh, good to know! Does afterburner usage affect fuel consumption? I use it a bit too much on the F17s *blush* Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted January 9, 2012 Share Posted January 9, 2012 Ahhh, good to know!Does afterburner usage affect fuel consumption? I use it a bit too much on the F17s *blush* Of course it does, quite a but, Otherwise there'd be no reason not to use it (except the lower turn rates maybe). Quote Link to comment Share on other sites More sharing options...
PaladinFury Posted January 9, 2012 Author Share Posted January 9, 2012 So it's been implemented already? Also would it be an impossible idea to increase the air combat zone a bit? It is quite cramped at the moment What about larger squadrons of planes? These are all in the "polish" list I think, but it'd still be nice to know Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted January 9, 2012 Share Posted January 9, 2012 Pretty sure there won't be larger squadrons/combat zones (except maybe for special missions) since air combat is supposed to be resolved very quickly (else it'd get too repetitive) since you'll be fighting a lot of interceptions. The design philosophy is that ground combat is still the "meat" of the game. Air battles are supposed to be improved over X-Com's but still remain a quick "mini game". Quote Link to comment Share on other sites More sharing options...
PaladinFury Posted January 9, 2012 Author Share Posted January 9, 2012 I just don't want those pesky UFOs getting away.. And it'd be nice to have bigger UFOs (motherships mayhaps?) that need a couple of squadrons flying in tandem to take down Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 9, 2012 Share Posted January 9, 2012 yeah 3 ships from either side is the max. I do agree on the larger area size, ideally you want to shoot the ufo down, so perhaps just having ships escape after moving a certain distance from their pursuers would be best, then you could have infinite screen size. If you want that ufo, you have to chase him down though... Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 11, 2012 Share Posted January 11, 2012 Its a bit of a balance issue, since if you have to get a certain distance away from the enemy, sometimes (especially early on) you won't be able to actually retreat due to the UFO's being as fast or faster than your own ships. That or running out of fuel. Could be worth expanding the map though, especially if the UFO's scale in size like they did in EU and TFTD. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 11, 2012 Share Posted January 11, 2012 perhaps just make afterburner faster, or, if the player clicks retreat, then the aircraft will retreat (no way to cancel this) at full/faster than full speed, and no fuel consumption Quote Link to comment Share on other sites More sharing options...
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