Aufklarer Posted August 11, 2013 Author Share Posted August 11, 2013 Ill have a think about the colouring, although I'm not sure it's really needed. Im going to do the laser, plasma, mag etc. weapons next. Quote Link to comment Share on other sites More sharing options...
erutan Posted August 11, 2013 Share Posted August 11, 2013 I think it'd be useful in the dropship screen, or soldier screen if it shows role icons in the new UI - it helps you see the composition of a squad at a glance. For the individual soldier screen it doesn't really matter. Quote Link to comment Share on other sites More sharing options...
thothkins Posted August 11, 2013 Share Posted August 11, 2013 it would be tremendously helpful to have an idea of the soldier's role in the personnel screen. For example, I'd like my two most accurate Xenonauts to be snipers. I go into the personnel screen to see who are the top two. I can assign them to a Dropship, but not only can't I figure out who my current snipers are to compare, but I can't assign a role to the top two. Assuming it will load only the default equipment load, it would be great to do it all in one place. Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 12, 2013 Author Share Posted August 12, 2013 it would be tremendously helpful to have an idea of the soldier's role in the personnel screen. For example, I'd like my two most accurate Xenonauts to be snipers. I go into the personnel screen to see who are the top two. I can assign them to a Dropship, but not only can't I figure out who my current snipers are to compare, but I can't assign a role to the top two.Assuming it will load only the default equipment load, it would be great to do it all in one place. I agree 100% I made a thread a while back (see here) to highlight that exact issue. I would be very helpfull if this could be implemented. Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 14, 2013 Author Share Posted August 14, 2013 Update incoming soon. All weapons to be 3D icons rather than a mix of 2D/3D as they currently are. The laser, plasma and mag weapons will probably remain 2D for the time being once I have added them in a future update, although I will play around with making them 3D when time allows. As I am starting to create a collection now the next release will have images catagorised by type. Please any further additions that anyone would like me to add post here or PM me and add a reference picture if you like so I can create a role to your preference. @Walrus are there any other weapons you would like that link specifically into your mod? Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted August 14, 2013 Share Posted August 14, 2013 Not yet. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 14, 2013 Share Posted August 14, 2013 Dun Dun Duuuuuuuuun! Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 15, 2013 Author Share Posted August 15, 2013 I remain poised like a coiled spring Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 16, 2013 Author Share Posted August 16, 2013 First attempt at creating the laser weapons, turning them to 3D from a 2D vector isn't my specialty however I managed to produce this. Thoughts and comments please before I continue to make the rest of the laser weapons in the same guise. Quote Link to comment Share on other sites More sharing options...
Chris Posted August 17, 2013 Share Posted August 17, 2013 Nice job with these, perhaps we'll use them as inspiration for our own ones when we get around to doing the final versions. Also, it's a bit strange to see our game has made it all the way out to Camp Bastion. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 17, 2013 Author Share Posted August 17, 2013 Nice job with these, perhaps we'll use them as inspiration for our own ones when we get around to doing the final versions.Also, it's a bit strange to see our game has made it all the way out to Camp Bastion. Keep up the good work! Passes the time Quote Link to comment Share on other sites More sharing options...
zolobolo Posted August 17, 2013 Share Posted August 17, 2013 Hi Aufklarer, love your images! They go great with the existing game. Are you planning to release these also in a bit larger resolution so it does not look a bit fuzzy in larger monitors? Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 17, 2013 Author Share Posted August 17, 2013 the size is governed by the image size in the game files so i cant Quote Link to comment Share on other sites More sharing options...
zolobolo Posted August 17, 2013 Share Posted August 17, 2013 No worries. They look damn good in the game, so I am going to hold onto them anyway Thanks for the great images! Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 17, 2013 Author Share Posted August 17, 2013 if you let me know which ones look fuzzy i'm going back over them slowly so I can see if they can be improved, The first ones I made I added an outer glow to the icons. This could cause the fuzziness you speak of. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted August 18, 2013 Share Posted August 18, 2013 These are looking nicer all the time. My favorite role icons, definitely. Quote Link to comment Share on other sites More sharing options...
zolobolo Posted August 18, 2013 Share Posted August 18, 2013 if you let me know which ones look fuzzy i'm going back over them slowly so I can see if they can be improved, The first ones I made I added an outer glow to the icons. This could cause the fuzziness you speak of. Grenadier and Assault were the ones I noticed the most, now that you mention they seem to have glow, but another thing I noticed was that within the "Soldier equipment" screen these icons are represented much larger than in image editors (around 1.5-2X the original) which has nothing to do wit my screen size so even when looking at them from further away they still get fuzzy. The later is probably controlled by the menu and has a relative size to screen thus enlarging these images with fixed resolution over the size they are best used (e.g.: corner pixels are clearly visible and the background lines blur with the glow of the weapons) - This is probably due to the role names requiring space, but for the best quality of the images their native resolution should be used by the "Change role" menu. I just haven't noticed this before since the basic role images are pretty simple with a red background and a single letter. Guess this will change once the new GUI is introduced and hope it will show the role images in their own resolution (which is fixed so they always appear ok in the window. Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 18, 2013 Author Share Posted August 18, 2013 Yeah I guess that's the issue, I have a 17" screen but i play on a high resolution so the images appear small in size on the screen in game. Ill be redoing the grenadier image anyway with a slightly more detailed one and the assault (and for that matter all 2D weapons) will be removed in a future update. Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 18, 2013 Author Share Posted August 18, 2013 Completed 2 more laser weapons to add along with the rifle. Laser Pistol Laser Carbine Laser Rifle Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted August 18, 2013 Share Posted August 18, 2013 You mean laser shotgun. Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted August 18, 2013 Share Posted August 18, 2013 Are these actually 3d render stylized to 2d or did you draw them manually in a 2d enviroment (i.e. 3dsmax -> PS or only PS) ? Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted August 18, 2013 Share Posted August 18, 2013 One question: Can we have both the 2D and the 3D images? Like, please don't remove the 2D images from the pile; I actually prefer them to the 3D sometimes in that they're easier to read. Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 19, 2013 Author Share Posted August 19, 2013 You mean laser shotgun. I just renamed the icon as per the naming convention in the xenonaut files. I just used laser carbine for ease as thats what it is designated on it's image file. One question:Can we have both the 2D and the 3D images? Like, please don't remove the 2D images from the pile; I actually prefer them to the 3D sometimes in that they're easier to read. I have deleted a few of the 2D icons already although I still have most of them, once 3D icons are finished i will seperate the 2D and 3D ones into different downloads. Are these actually 3d render stylized to 2d or did you draw them manually in a 2d enviroment (i.e. 3dsmax -> PS or only PS) ? Only PS I am manually creating the 3D effect, mainly because I don't know of an automated way, and tutorials are hard to download as the internet out here is shoddy at best. It struggles to load facebook lol. Quote Link to comment Share on other sites More sharing options...
zolobolo Posted August 19, 2013 Share Posted August 19, 2013 I have deleted a few of the 2D icons already although I still have most of them, once 3D icons are finished i will seperate the 2D and 3D ones into different downloads. That's great! I like most of your icons 2D or 3D but my favorite ones are AkRifleman and Rocket laucher Using them all the time... Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted August 19, 2013 Author Share Posted August 19, 2013 The problem with the 2D icons is that to make them fit inside the given space the role image has, they often look distorted and squished or worse, shrunk to a size that makes the resolution cry out with pain. Take for example the sniper rifles the original 2D ones were waaaay to long, that's why I made the 3D ones. Quote Link to comment Share on other sites More sharing options...
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