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Posted

This is all you need to know.

Basically, a 'tracker' like in that scene.

It should be a one-handed piece of equipment of moderate mass (5kg lets say) so you cannot use it while you have a two-handed weapon out but not be completely helpless. (Pistols/Grenades + Tracker combo)

This tracker should not be available to begin with, maybe available by the early-to-mid game transition period where you need to have conducted an autopsy/interrogation before that "species" will appear on the tracker. (Eg: Researched Caesans, but did not research Sebillians - therefore tracker does not pick up Sebillian signatures)

Balancing measures that can be implemented include a limited range (~10 tiles around user) and it being some unreliable (10% chance to get accurate location of enemy otherwise it picks a random tile within 4 tiles of the enemy -- rerolls chance upon new turn) and also no indication of vertical direction.

Posted

Having a motion-tracker item was planned, but not sure on the status anymore. I think it was to be an overlay on the combat view too.

Posted

I hope that the only reason they cut was temporary, because I think something like this could be implemented into play without disrupting balance... Perhaps especially if if didn't work well with "every" alien-type...

Posted

I haven't heard about the motion tracker for quite a long time? not since it didn't get reached by the kickstarter stretch goals. I had thought it gone.

Can't argue against having a touch of Aliens in the game.

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