Amonchakad Posted June 23, 2013 Share Posted June 23, 2013 A soldier that is healed with a medpack back to full health (half of the lost health is healed back) will have a much shorter recovery time back to base than one that wasn't healed on the field, since the game apparently checks the soldier's actual health at the end of a mission to determine how long he stays wounded. While I appreciate the realism of immediate first-aid being helpful for long-term recovery of a wounded soldier, it only makes it mandatory to manually heal up all soldiers to full before killing the last alien, thus being just a gameplay drag. Simply make the game subtract only the unrecoverable (black) health when calculating recovery time, pretty please:) Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 23, 2013 Share Posted June 23, 2013 Known bug. Quote Link to comment Share on other sites More sharing options...
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