Jump to content

Recommended Posts

Posted

A soldier that is healed with a medpack back to full health (half of the lost health is healed back) will have a much shorter recovery time back to base than one that wasn't healed on the field, since the game apparently checks the soldier's actual health at the end of a mission to determine how long he stays wounded.

While I appreciate the realism of immediate first-aid being helpful for long-term recovery of a wounded soldier, it only makes it mandatory to manually heal up all soldiers to full before killing the last alien, thus being just a gameplay drag. Simply make the game subtract only the unrecoverable (black) health when calculating recovery time, pretty please:)

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...