irongamer Posted January 5, 2012 Share Posted January 5, 2012 Ground Combat I find it difficult to move or select guys right next to a wall opposite of the camera angle. This feels really clunky. I find the intersection of alien ships and terrain is quite confusing. I can't really tell if it is landed, crashed, where the terrain stop and where the ship begins. Right click quick menu your men would be handy. The single / auto fire mode icons are tiny. How about just changing fire mode when I click the big gun graphic? Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 6, 2012 Share Posted January 6, 2012 (edited) 1. Known concern, there's been some discussion about how to do it. Probably having the Cursor change sounds most likely. 2. Hmm, never thought of it like that. Anything in particular that would help with that? 3. Like UFO:ET? 4. Because clicking the big gun graphic activates manual fire mode? The ground combat GUI is being redone soon, so see how that looks. Edit: Wait, 8.4? Current build is 8.5 Edited January 6, 2012 by Sathra Quote Link to comment Share on other sites More sharing options...
irongamer Posted January 6, 2012 Author Share Posted January 6, 2012 Oops, I mean V8.5. 2. Maybe if the top of the ship was more visible (I didn't have a good view of the higher levels) or some shadowing. It was just confusing to look at. I'll see if I can make better sense of it and maybe have a few more suggestions in this area. 3. Just a little quick menu. An example would be: Right click show 3 translucent icons on one side of the unit. Kneel/Stand toggle, Fire Mode Toggle, Inventory. I know hot keys are there. It would just be another option and a nice touch. If more icons were needed they could appears on both sides of the unit, a circle, or some radial layout. 4. Looking forward to see what they have up their sleeves. =) Quote Link to comment Share on other sites More sharing options...
irongamer Posted January 6, 2012 Author Share Posted January 6, 2012 Is it also a known bug to generate buildings and doors against the edge of the map so you can't use them? Quote Link to comment Share on other sites More sharing options...
RulerOfNothing Posted January 6, 2012 Share Posted January 6, 2012 Yes it is, but it seems to mostly affect crashed UFOs. Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 6, 2012 Share Posted January 6, 2012 Mostly because you can't blow out the walls of a UFO. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.