Xenomorph Posted June 17, 2013 Share Posted June 17, 2013 Some will get killed, some will survive. The lucky ones. The ones who will eventually follow soldiers around, thinking they'll be safe, then park right in front of them blocking LOF for that life or death critical shot Can you fix this, please? Just have them run back and stash somewhere, when we get close enough, somewhere where they don't get in the way. Pretty please Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted June 17, 2013 Share Posted June 17, 2013 This is a feature. Civilians tend to be stupid quite often in combat situations. It was the same with the OG. Hated it and loved it at the same time Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 17, 2013 Share Posted June 17, 2013 "Some will get killed, some will survive. The lucky ones." They will need your support. Support to get through invasion survivor counselling. Give just $20 to help the probed, the abducted and the terrorised. Now if a civilian said "Look, we've got the others to safety. We've picked up the spare weapons and we'll run a diversion for you" then it just wouldn't be X-Com would it. You'd nt feel comfortable until you got "I'll just stand in this doorway right in front of you." Quote Link to comment Share on other sites More sharing options...
postm00v Posted June 17, 2013 Share Posted June 17, 2013 Speaking of the XCOM feeling; I bought the game today after seeing it on Steam (I played XCOM UFO Defense and the Xenonauts demo). The moment I realised this is highly based on XCOM is when my soldier got in a situation where he needed to shoot/hit/kill an alien or he probably would die the next turn. So he lined up the shot, and shot his fellow soldierguy in the back. I was like .. YES ! THIS IS EXACTLY LIKE XCOM! Absolutely loving the game! Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 17, 2013 Share Posted June 17, 2013 Hahaha, that awkward moment when... Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 18, 2013 Share Posted June 18, 2013 I've had a Local force with a shotgun run over and stand in front of a door to a room with an alien. While I had 3 soldiers ready to assault. Annoying, as I had to shoot through the wall to finish it. Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted June 18, 2013 Share Posted June 18, 2013 Well, more seriously now, it would be nice if the non alien NPC units do not block doorways or corridors. I found that extremely annoying in the OG and I would like to see it fixed. In real situations, civilians or local forces would clear the way for the elite troops to do the job. Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted June 18, 2013 Author Share Posted June 18, 2013 They will need your support. Support to get through invasion survivor counselling. Give just $20 to help the probed, the abducted and the terrorised. I may kick them in the sack first. Sure way to guarantee they'll stay down, and unlikely they will produce any more Amoeba-brain offspring to turn into Alien eggsacks and ruin my score. ! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 18, 2013 Share Posted June 18, 2013 That's not actually a bad idea. As Khall found out so long ago, aliens ignore stunned civvies. Research stun weapons and taser every civvie you come across. Much safer. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted June 18, 2013 Share Posted June 18, 2013 Wait...we're supposed to only stun them?! Quote Link to comment Share on other sites More sharing options...
Goetikmagus Posted June 18, 2013 Share Posted June 18, 2013 Urban battlefield reality, my friend. The very people you're trying to protect are going to make things hard for you. This game is not just a tactical shoot-em-up. There are rescue missions, too. If you could care less about civilian casualties, they're at least worth points in the eyes of your supporting governments. Just like real life, you'll have to figure them into your battle plan. Sometimes, you may have to stun them down for their own good. On the other hand, if an angry Chryssalid is around, maybe you're better off letting them take their chances. You might have to cover civilians who are running through an open area with a smoke grenade, or place one of your own soldiers in harm's way in order to present a more dangerous target and draw fire away from that bus-full of kids. All part of the tactical experience. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 18, 2013 Share Posted June 18, 2013 I once had to shoot one of the local forces myself, actually. It was sad. He was standing right next to a reaper, and I know that once I hit end turn he'd be turned into a zombie, and I'd have two more things to kill (zombie then the reaper it turns in to). So, I sniped him to save him that misery. Oh, and plus, he was in the way of me shooting the reaper, otherwise I'd just have shot that. Quote Link to comment Share on other sites More sharing options...
ThunderGr Posted June 18, 2013 Share Posted June 18, 2013 Oh, and plus, he was in the way of me shooting the reaper, otherwise I'd just have shot that. Yes, this is sad...A pity you cannot snipe/aim shot past someone standing in front of your target. It would be nice if they permit this kind of shot. Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted June 18, 2013 Author Share Posted June 18, 2013 I once had to shoot one of the local forces myself, actually. It was sad. He was standing right next to a reaper, and I know that once I hit end turn he'd be turned into a zombie, and I'd have two more things to kill (zombie then the reaper it turns in to). So, I sniped him to save him that misery.Oh, and plus, he was in the way of me shooting the reaper, otherwise I'd just have shot that. Funny, i had this situation where i had 2 soldiers on each side of a door ready to go in next turn, and a reaper peeks out on alien turn. Some amazingly willing to help local law enforcement agent comes speeding like a maniac from around the corner, and shot one of my soldiers twice in the back. Because it was in the way of the reaper. Then guess what happened? Yes. I took my 2 soldiers out of there somewhere safe. Next turn, the reaper bit the f***** local law enforcement agent, which i then proceeded to use as target practice for my soldiers in need. I tell you, everything happens to me. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 18, 2013 Share Posted June 18, 2013 I've had to terminate a couple of civilians due to imminent zombification. One ran right towards it over two turns. How could she not hear me shouting at the monitor? Silly person, so I wasn't too upset about that one. Well, not as upset as the other one anyway. Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted June 20, 2013 Share Posted June 20, 2013 Well, at least they could avoid the aliens a little. I once had three people surround a reaper so tightly it couldn't even move... Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 20, 2013 Share Posted June 20, 2013 perhaps they were trying to do their bit for human resistance? After all, they've not seen a reaper before... Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 21, 2013 Share Posted June 21, 2013 My first thought was that they were licking it. Maybe Reaper chitin tastes like apples? Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 21, 2013 Share Posted June 21, 2013 I think the game rating just went up there. Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted June 21, 2013 Share Posted June 21, 2013 Suddenly, it all makes sense. Quote Link to comment Share on other sites More sharing options...
Goetikmagus Posted June 22, 2013 Share Posted June 22, 2013 Shouldn't it be worth fewer points if aliens killed civilians, instead of XNs? Shouldn't you also be able to mitigate some of those negative points by killing the newly-spawned aliens? Just thinking out loud. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted June 23, 2013 Share Posted June 23, 2013 I think civilians picking up discarded weapons isn't necessarily a bad idea: As long as we balance them with being highly paranoid, and likely to attempt reaction fire at any nearby thingy that does stuff, while being vulnerable to mind control, as well as simply being poor enough shots that you simply DON'T want to risk leaving a weapon on the ground to pick up. For your own mens safety. Would this be an improvement? Maybe, maybe not. Is it worth development time? No. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 23, 2013 Share Posted June 23, 2013 Would this be an improvement? Maybe, maybe not. Is it worth development time? No. sums that up quite nicely Quote Link to comment Share on other sites More sharing options...
Jorboc Posted June 24, 2013 Share Posted June 24, 2013 I think civilians picking up discarded weapons isn't necessarily a bad idea: Never forget that moment in Xcom when you first came up with the "Awesome" idea to MC a few civilians, and equip them with laser rifles to defend themselves and be fodder. I don't want them to pick up guns, freak out, and hose everything that moves, or hold a grudge if I'm not doing well (either shooting or stunning them or just letting the aliens get them) Hmm, I wonder if there's a mod out there that removes/lowers the points penalty for letting them die? Revengemod, just... yes Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted June 24, 2013 Share Posted June 24, 2013 Never forget that moment in Xcom when you first came up with the "Awesome" idea to MC a few civilians, and equip them with laser rifles to defend themselves and be fodder. In testing my mod, I did a few things like this: Such as, giving all civilians rocket launchers (Boom,) flamethrowers (warning: Crashed my game,) giving them most of the new weapons I tested by giving them to the generic civilians (Including the least accurate weapon in the game, up to this point...... They tended to accidentally scythe down my own xenonauts prior to me getting Jackal armor like this...) Quote Link to comment Share on other sites More sharing options...
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