ladlon Posted June 14, 2013 Posted June 14, 2013 Does the sound you make give away your position to the enemies in any way, or is that not at all modeled in the engine?
svidangel Posted June 14, 2013 Posted June 14, 2013 Heh a feature where WE could see the direction of hidden movement sound would surely be nice. And a minimap....
ladlon Posted June 14, 2013 Author Posted June 14, 2013 Although there currently is not much option for the player to do things quietly, I DO wonder if firing your gun or throwing a grenade is 'noticed' by the AI (and makes them aware of your position, or can even be used to distract them as a decoy, making them move towards the noise).
JollyFellow Posted June 15, 2013 Posted June 15, 2013 Although there currently is not much option for the player to do things quietly, I DO wonder if firing your gun or throwing a grenade is 'noticed' by the AI (and makes them aware of your position, or can even be used to distract them as a decoy, making them move towards the noise). So you would something such as a decoy grenade, that would be rather nice to sneak up on aliens with.
Sathra Posted June 15, 2013 Posted June 15, 2013 They don't react to noise, but they do seem to react to combat in a few mission I've played. Long firefights (3-6 turns) tend to get exponentially larger as more troops from both sides trickle in, mostly in terror missions.
Solarius Scorch Posted June 15, 2013 Posted June 15, 2013 I wish we could have a system similar to the UNIMOD (a mod made for UFO: Extraterrestrials), which boils down to the fact that each unit has a Hearing stat and a Noise stat (not sure how weapon sounds fit in). This allows the player to detect aliens which are close but unseen, for example around corners, but the sound mark is only placed approximately so you can't use it for aiming. Oh well, we all have our wishlists.
svidangel Posted June 16, 2013 Posted June 16, 2013 ^ Sounds good to me if we can get it added in. Might give GJ a fit though if he hasn't thought about adding something like it.
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