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svidangel

[V19 Experimental: Ground combat] Crashes

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SEE BELOW, ROCKETS SEEM TO BE BROKEN FOR ME.

First ground combat crashed when I hit the OK after viewing soldier stat changes. After I reloaded the combat completed successfully.

Second ground combat went fine.

Third ground combat I have not been able to finish, each time I reload, the game crashes to desktop with a standard windows error message.

All three were vs sebillians in a light scout, desert type map.

Two other visual things: Reloading into those games, I noticed all ground damage was repaired upon reloading. Props and stuff were still half/totally destroyed, but any dots/burn marks from explosions were wiped away.

Also when I hold both a med-kit and a pistol, my soldier literally spits bullets. Looks amusing.

Edited by svidangel

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Aborting the mission near the end still causes the crash. Reloading the game from the Autosave does allow me to abort the mission successfully, so something that happened during the mission is causing the crash.

Attempting to load a game any time after ending the mission would crash the game, crashes the game.

Wow, I think I found it. Firing the rocket launcher seems to be causing the corruption.

Running around and gaining TUs/STR didn't cause a problem.

Shooting a sebillian with a rifle didn't cause a problem.

Shooting a rocket and hitting a sebillian caused it to crash when aborting mission.

Shooting a rocket into the ground caused it to crash when aborting mission.

Edited by svidangel

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I can confirm this bug.

But with stun grenades...

Flash bangs works fine.

If you use a stun grenade, game crashes after mission.

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Damn, must be something else too, maybe regular grenades. Just had it happen in a mission with no stuns and no rockets.

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Aborting the mission near the end still causes the crash. Reloading the game from the Autosave does allow me to abort the mission successfully, so something that happened during the mission is causing the crash.

Attempting to load a game any time after ending the mission would crash the game, crashes the game.

Wow, I think I found it. Firing the rocket launcher seems to be causing the corruption.

Running around and gaining TUs/STR didn't cause a problem.

Shooting a sebillian with a rifle didn't cause a problem.

Shooting a rocket and hitting a sebillian caused it to crash when aborting mission.

Shooting a rocket into the ground caused it to crash when aborting mission.

Nice find! I was consistently getting crashes until I read your post and did the first mission with no rocket launchers. I used rifles and machine guns, finished the mission, no crash. I haven't tried using frag grenades yet, but a flashbang was used during the mission and it didn't trigger the crash at the end. I thought the crash might be from "damaging" aliens killed from crashing (a damage number appears over the corpse if it takes splash damage), but I guess not!

I guess the bug's related to the range fix for explosions, then. Makes sense.

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Ok, this crash is related to smoke - it will occur any time you end a combat mission while some smoke is present on the battlefield. It will probably have to wait for a fix from Sergey.

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Is there a file where we can edit out smoke? >.>

Go to your xeno dir, then into assets and look for "weapons_gc.xml". Open it with a text editor. Search for fireChance and smokeChance, which are mostly among the various rockets and grenades. On the alien weapons side of things, make sure you change AlienPlasmaCaster and heavydronecannon which have a chance to cause smoke.

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Crash site 3 - Every game (I have 6) now results in a CTD. Never used any sort of rockets, grenades etc and I applied the fix for that anyway that was published.

This bug seems to occur when I save during combat, somehow that makes all my other saves (including geoscape saves) result in a CTD whenever I try and load them.

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This is the crash log;

Problem signature:

Problem Event Name: APPCRASH

Application Name: xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 51b9e380

Fault Module Name: xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 51b9e380

Exception Code: c0000005

Exception Offset: 00089558

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 3081

Additional Information 1: 0a9e

Additional Information 2: 0a9e372d3b4ad19135b953a78882e789

Additional Information 3: 0a9e

Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:

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If the online privacy statement is not available, please read our privacy statement offline:

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Log from another save game (in combat)

Problem signature:

Problem Event Name: APPCRASH

Application Name: xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 51b9e380

Fault Module Name: xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 51b9e380

Exception Code: c0000005

Exception Offset: 0008f461

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 3081

Additional Information 1: 9e27

Additional Information 2: 9e2778096e7e1e2a2e0302fe58f3eea8

Additional Information 3: 9e27

Additional Information 4: 9e2778096e7e1e2a2e0302fe58f3eea8

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

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This is what happens when I try and load a saved game that's in the Geoscape;

Problem signature:

Problem Event Name: APPCRASH

Application Name: xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 51b9e380

Fault Module Name: xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 51b9e380

Exception Code: c0000005

Exception Offset: 00089558

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 3081

Additional Information 1: 0a9e

Additional Information 2: 0a9e372d3b4ad19135b953a78882e789

Additional Information 3: 0a9e

Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

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Latest graphics driver (GTX 680), re-installed client and verified. Same crash!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Problem signature:

Problem Event Name: APPCRASH

Application Name: xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 51b9e380

Fault Module Name: xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 51b9e380

Exception Code: c0000005

Exception Offset: 00089558

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 3081

Additional Information 1: 0a9e

Additional Information 2: 0a9e372d3b4ad19135b953a78882e789

Additional Information 3: 0a9e

Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

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This is the crash during ground combat;

Problem signature:

Problem Event Name: APPCRASH

Application Name: xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 51b9e380

Fault Module Name: xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 51b9e380

Exception Code: c0000005

Exception Offset: 0008f461

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 3081

Additional Information 1: 9e27

Additional Information 2: 9e2778096e7e1e2a2e0302fe58f3eea8

Additional Information 3: 9e27

Additional Information 4: 9e2778096e7e1e2a2e0302fe58f3eea8

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

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Managed to load a savegame, start of a ground map. Either saving or completing the map via winning or losing ends in a crash. Extremely frustrating.

Problem signature:

Problem Event Name: APPCRASH

Application Name: xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 51b9e380

Fault Module Name: xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 51b9e380

Exception Code: c0000005

Exception Offset: 0008f461

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 3081

Additional Information 1: 9e27

Additional Information 2: 9e2778096e7e1e2a2e0302fe58f3eea8

Additional Information 3: 9e27

Additional Information 4: 9e2778096e7e1e2a2e0302fe58f3eea8

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

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So I've done some playing around with the XML files and generally testing out how to get a workaround for this issue. It seems that as long as smoke dissipates before the end of the map, the game should return to the Geoscape. This is a big issue for missions where the UFO is on fire (from major/severe damage). As posted above, you can turn off smoke creation for the weapons but I found the best way to deal with this issue was to edit the gas_gc file. I changed all the values for dissipate chance to 75, except for PowerCoresSmoke (burning ufo smoke) which I changed to 95 (since there's usually tonnes of it). I also usually spend a few turns after a burning UFO has extinguished just to make sure all the smoke is gone (have everyone go outside). Hopefully this helps you guys get around this issue. :)

Edited by Appa

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