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[Steam - Ground combat] Possible AI... quirk


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So I've been noticing as I train up reaction fire... on Reapers... it seems that if more than one unit takes a reaction fire shot at once, the Reaper just ends its turn. No suppression, not necessarily even hit, but if a second reaction shot goes off before the alien gets to move again it just freezes.

What I'm wondering is if this is intended behavior for incoming fire, or if maybe the check for the alien's turn is interrupted by a second (or more) reaction fire shot?

Anyone else noticing similar behavior?

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