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Um. Playing easy level.

About to lose S America it seems even though I managed to take out the alien base there (bloody hard it was) and they're already sending out huge craft and bombers that I just can't touch because my research is waaaay behind and cashflow is again non existant. This being a huge part of the game in terms of a prerequisite for competitiveness. In terms of research while I have a Corsair and laser rifles but still have things like the Hunter rocket upgrade to do.

Then in Mid December I research the Marauder which from the Xenopedia description appears high end tech and which 1) I'm never going to be able to afford one, let alone all I'll need 3) can't build without huge numbers of technicians but can't get them because of 3) cash and all it entails and build times of units (90 days with 10 technicians for a Marauder) is still a problem when everything else happens so quickly. I've save scummed to keep troops alive, etc to see how this plays out - answer, you still end up too skint to do anything other than maintain and build a little, slowly - so the game still runs away from you too much. I can't even make a choice of air warfare > ground warfare or cover only a smaller area only or well, anything because of the way things are going.

I need as much funding as possible, so I need a large area safe because otherwise my funding goes backwards and I lose ground too quickly; even just losing S Am is sending me backwards and because troops heal far too slowly (ignore the bug where you can heal in the next mission for now), I can't even rely on ground missions to pay for operations which is further compounded by the now infrequency of UFO arrivals.

So can someone look at how the game progresses again please? I know we're meant to always be behind but as it stands there's no fighting chance even when I'm just reloading ad nauseum just to get preferential outcomes and that's not something I enjoy because if nothing else it's just a big time killer.

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In previous builds it is pretty unforgiving right at the start. It's a tough one to balance. If you give extra resources to people who know the game fairly well, then they will maximise it, lessening the challenge. On the other hand, to little and building a single incorrect building has a disastrous consequence further down the road.

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To be fair though most people who know the game well and would be in a position to exploit a bit more cash would likely not be playing on easy.

If they were then they would probably not be looking for a challenge so trying to provide them with one would just make it harder for those players who actually need to play on easy to get used to the game.

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there are Pinata Men?! I've been stuck in this horse pose for hours for nothing?!

s for balancing, there are so many things to look at - aircraft costs, alien base bugs etc that even a few changes could make the game less of a struggle than it currently seems for some. All part of the process, he typed cheerfully (not easy when you're a pinata horse)

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