sh4dow Posted June 8, 2013 Share Posted June 8, 2013 (edited) -) Make it either possible to see through walls (in a UI sense!) or rotate the camera. Because it's really shitty whenever an enemy is behind a wall... -) List the actual items when notifying for "items have arrived at base" (I believe even the original X-COM said that e.g. "X scientists have arrived") -) The "suppressed sign" should always 100% visible, even if it's in fog of war -) Alt+tab seems to offset the mouse cursor upon returning to game (e.g. not exactly handy for writing notes such as these ) Edited June 8, 2013 by sh4dow Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 8, 2013 Share Posted June 8, 2013 1.Props should go transparent when a unit is behind them. Except 2nd storey+ walls, in which case the remove roof toggle will help with that. Its the button on the far right under the various bars. There's still targetting problems with certain props though (cursor keeps snapping to the prop) 2. Agreed, would be very helpful. 3. Also agreed. 4. Known bug, being looked at. Quote Link to comment Share on other sites More sharing options...
Cmdr Klank Posted June 9, 2013 Share Posted June 9, 2013 I've had it where my guys can see an alien inside a building (the red marker) but I couldn't see where it was at even after trying to "feel around" with the mouse in fire mode. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 9, 2013 Share Posted June 9, 2013 Night or day mission? Night mission darkness is being looked at, as its probably too dark (also the 'glow' on the unit when clicking on the 'spotted' icon broke a couple builds ago). Quote Link to comment Share on other sites More sharing options...
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