Disc0rdi4n Posted June 7, 2013 Share Posted June 7, 2013 (edited) Hello@all, have a problem with power source research. 4 power sources captured and stored but can't reasearch them. Now my reasrch tree is empty. Last reasearch I did was buzzard scout amour. What did I wrong? Is there a workaround for this problem? Please help. best regrads disc0rdi4n Edited June 7, 2013 by Disc0rdi4n Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 7, 2013 Share Posted June 7, 2013 Not sure you research them, just the alenium that comes in them, I'm thinking. Quote Link to comment Share on other sites More sharing options...
Disc0rdi4n Posted June 7, 2013 Author Share Posted June 7, 2013 problem solved I think I was too fast Now get 8 new research options by capturing a landing ship. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 8, 2013 Share Posted June 8, 2013 So you need to beat a landing ship first? Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 8, 2013 Share Posted June 8, 2013 Nah, its just that there's a research gap after the three Laser techs. Then you get a huge splurge of tech with a Landing Ship. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 8, 2013 Share Posted June 8, 2013 So you do need to wait till landing ships appear...Man that's gonna be though...Reapers are scary...Did they fixed the bug in that they were going only for your soldiers? Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 8, 2013 Share Posted June 8, 2013 They go for civvies alot now. Not sure when they went only for your soldiers to be honest. There was a time recently where they never went for your soldiers. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 8, 2013 Share Posted June 8, 2013 I know that time...The Pacifist alien AI. I belive it was in 18.3 when they did go for soldiers and not for civvies...I Always thought to me in that version...The is a civilian right there...Why you comin here? Also can you sum up the landing ship + UFO powersource? Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 8, 2013 Share Posted June 8, 2013 There isn't a topic for Alien Power Sources exactly. Capturing one unlocks Alenium research, since the Power Source topic didn't do anything but unlock Alenium which is actually useful. Landing Ships unlock a ton of topics (advanced armour, T3 explosives and aircraft, and T2 Aircraft if you haven't fought androns yet). They use a different power core though, so if you haven't captured a Power Source you're out of luck. But that's incredibly unlikely. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 8, 2013 Share Posted June 8, 2013 I have like 6 of them in my store...Is that good enough? Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 9, 2013 Share Posted June 9, 2013 Currently, you only have to capture 1 in the whole game (though don't blow them up or you don't get as much Alenium). The rest can be safely sold (except in my mod). Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 9, 2013 Share Posted June 9, 2013 Currently, you only have to capture 1 in the whole game (though don't blow them up or you don't get as much Alenium). The rest can be safely sold (except in my mod). What does your mod do in that categorry...I didn' read it very carefully...I saw that you balanced the prices,weapons and you put more aliens in ships... Also this is a thing I want to tell you...Would you mind if you made a A and B version without the more aliens in scouts(B) and with more(A).I would want B Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 9, 2013 Share Posted June 9, 2013 Currently, you only have to capture 1 in the whole game (though don't blow them up or you don't get as much Alenium). The rest can be safely sold (except in my mod). Also Sathra how do you reduce manufacturing time by changing files in the game? Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 9, 2013 Share Posted June 9, 2013 Just changed the days required in manufactures.xml. And more what? If you don't want the increased alien numbers, just don't use the stuff in the ufocontents folder. You'll get less money though. Oh, and trying to get aircraft to use alien power cores, but it might be buggy, still testing. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 9, 2013 Share Posted June 9, 2013 Just changed the days required in manufactures.xml. And how do I do that exactly? Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 9, 2013 Share Posted June 9, 2013 Open the file (I use Excel, but you can use notepad or something, with unitdays being the first number for an entry), look under 'unit days' where it intersects with the manufacture item. Then just change the number (its 1 engineer day x the number, so an item with 300 would take 30 engineers 10 days). Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 9, 2013 Share Posted June 9, 2013 Figured it would be a multiplier...Thx alot! Quote Link to comment Share on other sites More sharing options...
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