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Before I say anything, I know this is early release.

But, I just can't keep up. This game escalates way faster than is possible to keep up .. for me anyway, I have the top end financial support from everyone except the Americas. I had a brilliant start with my current game. 2 fully setup bases with excellent air cover, early on I can accomplish missions without any issue ( few deaths, but pvts are my cannon fodder :P). I just finished outfitting most of my squads with laser tech but didn't have enough money to fully equip wolf armour, just a smattering with my higher end chaps. Within a space of a month I've gone from fighting Light scouts and scouts to fighting Cruisers with heavy fighter escorts and Aliens that shoot me well out of my range with deadly accuracy (Wolf armour does shit vs a fully auto plasma rifle)

I haven't unlocked the new fighter, my condors, despite (what I think) to be some excellent micro in fights just don't do enough damage. Most of the time I send in Foxtrots to fire their torp loads then run away and hope I can re-engage quick enough again once it's returned to base and re-armed. Once I do shoot something down, the ground fights are now nigh on unwinnable. I've got everything from colonels to captains and they just can't do anything. Moving from cover to cover usually get me reaction shot into the dirt and staying in cover, despite not having any armour on my pvts with good visual range I end up getting out visual-ed and again blasted into the dirt. Either I'm missing something horribly important, or I just suck at this game.

My end result, after losing all my colonels and majors I'm running around with Pvts trying to fend off an invasion I have 0% chance of winning.

Like I said, I understand it's beta and I understand there's an assload of balancing happening, I just thought I'd give you the patient perspective of a steam-purchased player. (So therefore relatively new). I'm adoring the game but after my 20+ restart I just can't enjoy it.

Cheers,

Kel.

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Guess I'll use this thread instead of making my own.

Just picked up this game a few days ago. Never played the original, but I DID play the heck out of X-Com: Terror From The Deep.

Anyways, my first game on Normal I made it to the middle of December, just got my 3rd base up and running, funding wasn't TOO bad. But then, similar to Kinky Kel (ha, just read your user name. You can be Kinky Kel, I'll be Regular Kel), similar to him, the UFOs started to get way to strong for me to compete against with my Foxtrots. The Landing Ship phase I was able to make it through, but shortly after, I started to see Corvettes instead, and even though I DID have the 2 next ships researched, I never had the time/money to build them so I was stuck sending Foxtrots/Condors, which didn't work out too well.

The ground battle I didn't have much trouble keeping up with. I prioritized my guys' survival so I had my front liners in wolf armor by the time I started seeing the heavy/full auto plasmas.

Anyways, that's my thoughts on the current build after my first playthrough. Seems UFO scaling goes a bit too fast IMO. I might have had trouble in the ground battles if I didn't focus a lot of my income on wolf armor as well.

All in all, very pleased with the beta so far. Very excited about the next build too, can't wait :D

Edited by Kelven
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My longest run on this version was near the end of December, while technically I got to February by then I ran out of money, soldiers and fighters to do anything.

I was doing quite well until I found an Alien Base in the US, one botched mission involving my best soldier being one shot by some plasma cannon through several walls and a bunch of Aliens that camped a single hallway while cutting down my soldiers sent everything down hill. I could simply not afford to manufacture the newest Jet Fighter I had researched and the loss of most of my good soldiers meant I could do nothing but watch as the world went dark.

Good run in my opinion, one thing that irked me was that when I was retreating from the Alien Base with my last three soliders, I destroyed the Alien Power Core but that did not destroy the base.

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My longest run on this version was near the end of December, while technically I got to February by then I ran out of money, soldiers and fighters to do anything.

I was doing quite well until I found an Alien Base in the US, one botched mission involving my best soldier being one shot by some plasma cannon through several walls and a bunch of Aliens that camped a single hallway while cutting down my soldiers sent everything down hill. I could simply not afford to manufacture the newest Jet Fighter I had researched and the loss of most of my good soldiers meant I could do nothing but watch as the world went dark.

Good run in my opinion, one thing that irked me was that when I was retreating from the Alien Base with my last three soliders, I destroyed the Alien Power Core but that did not destroy the base.

I think there's two of them.

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these sounds challenging, i gonna love the difficulties.

we should forsee sometimes we don't have enough resources to upgrade our fighters to cope with more advance alien ships, thus, just tailing them without engage, keep them within the radar and send the landing craft tailing the alien ship after a while, hopefully it will land and engage the aliens in ground combat.

meanwhile in ground combat, i should load my rookies with helluva of grenades and rockets, due to rookies are green in firing accuracy, therefore using splash damage weapons to compensate the limitation.

well, above are my approach in xcoms, i never try it in xenonauts though because i am waiting to play the game in final release. :o

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